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* Rename unity files * Move some modules to new subdirectories * Remove obsolete Visual Studio project files * Remove obsolete coding style and TODO list
44 lines
1.6 KiB
C++
44 lines
1.6 KiB
C++
//------------------------------------------------------------------------------
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/*
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This file is part of rippled: https://github.com/ripple/rippled
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Copyright (c) 2012, 2013 Ripple Labs Inc.
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Permission to use, copy, modify, and/or distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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//==============================================================================
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#ifndef RIPPLE_APP_RPCHTTPSERVER_H_INCLUDED
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#define RIPPLE_APP_RPCHTTPSERVER_H_INCLUDED
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namespace ripple {
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class RPCHTTPServer : public beast::Stoppable
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{
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protected:
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RPCHTTPServer (Stoppable& parent);
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public:
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static RPCHTTPServer* New (Stoppable& parent,
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beast::Journal journal, JobQueue& jobQueue, NetworkOPs& networkOPs,
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Resource::Manager& resourceManager);
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virtual ~RPCHTTPServer () { }
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/** Opens listening ports based on the Config settings. */
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virtual void setup (beast::Journal journal) = 0;
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};
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}
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#endif
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