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Per XLS-0095, we are taking steps to rename ripple(d) to xrpl(d). This change specifically removes all copyright notices referencing Ripple, XRPLF, and certain affiliated contributors upon mutual agreement, so the notice in the LICENSE.md file applies throughout. Copyright notices referencing external contributions remain as-is. Duplicate verbiage is also removed.
107 lines
2.1 KiB
C++
107 lines
2.1 KiB
C++
#include <xrpl/beast/core/CurrentThreadName.h>
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#include <boost/predef.h>
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#include <string>
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#include <string_view>
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//------------------------------------------------------------------------------
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#if BOOST_OS_WINDOWS
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#include <process.h>
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#include <windows.h>
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namespace beast::detail {
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inline void
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setCurrentThreadNameImpl(std::string_view name)
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{
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#if DEBUG && BOOST_COMP_MSVC
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// This technique is documented by Microsoft and works for all versions
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// of Windows and Visual Studio provided that the process is being run
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// under the Visual Studio debugger. For more details, see:
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// https://docs.microsoft.com/en-us/visualstudio/debugger/how-to-set-a-thread-name-in-native-code
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#pragma pack(push, 8)
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struct THREADNAME_INFO
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{
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DWORD dwType;
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LPCSTR szName;
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DWORD dwThreadID;
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DWORD dwFlags;
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};
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#pragma pack(pop)
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THREADNAME_INFO ni;
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ni.dwType = 0x1000;
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ni.szName = name.data();
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ni.dwThreadID = GetCurrentThreadId();
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ni.dwFlags = 0;
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#pragma warning(push)
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#pragma warning(disable : 6320 6322)
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__try
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{
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RaiseException(
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0x406d1388, 0, sizeof(ni) / sizeof(ULONG_PTR), (ULONG_PTR*)&ni);
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}
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__except (EXCEPTION_CONTINUE_EXECUTION)
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{
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}
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#pragma warning(pop)
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#endif
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}
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} // namespace beast::detail
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#endif // BOOST_OS_WINDOWS
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#if BOOST_OS_MACOS
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#include <pthread.h>
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namespace beast::detail {
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inline void
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setCurrentThreadNameImpl(std::string_view name)
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{
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pthread_setname_np(name.data());
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}
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} // namespace beast::detail
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#endif // BOOST_OS_MACOS
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#if BOOST_OS_LINUX
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#include <pthread.h>
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namespace beast::detail {
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inline void
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setCurrentThreadNameImpl(std::string_view name)
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{
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pthread_setname_np(pthread_self(), name.data());
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}
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} // namespace beast::detail
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#endif // BOOST_OS_LINUX
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namespace beast {
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namespace detail {
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thread_local std::string threadName;
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} // namespace detail
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std::string
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getCurrentThreadName()
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{
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return detail::threadName;
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}
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void
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setCurrentThreadName(std::string_view name)
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{
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detail::threadName = name;
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detail::setCurrentThreadNameImpl(name);
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}
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} // namespace beast
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