Files
rippled/src/ripple/core/SystemParameters.h
2014-09-17 12:22:49 -07:00

71 lines
2.4 KiB
C++

//------------------------------------------------------------------------------
/*
This file is part of rippled: https://github.com/ripple/rippled
Copyright (c) 2012, 2013 Ripple Labs Inc.
Permission to use, copy, modify, and/or distribute this software for any
purpose with or without fee is hereby granted, provided that the above
copyright notice and this permission notice appear in all copies.
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
//==============================================================================
#ifndef RIPPLE_CORE_SYSTEMPARAMETERS_H_INCLUDED
#define RIPPLE_CORE_SYSTEMPARAMETERS_H_INCLUDED
namespace ripple {
/** Protocol specific constant globals. */
// VFALCO NOTE use these from now on instead of the macros!
class RippleSystem
{
public:
static inline char const* getSystemName ()
{
return "ripple";
}
static char const* getCurrencyCode ()
{
return "XRP";
}
static char const* getCurrencyCodeRipple ()
{
return "XRR";
}
static int getCurrencyPrecision ()
{
return 6;
}
};
// VFALCO TODO I would love to replace these macros with the language
// constructs above. The problem is the way they are used at
// the point of call, i.e. "User-agent:" SYSTEM_NAME
// It will be necessary to rewrite some of them to use string streams.
//
#define SYSTEM_NAME "ripple"
#define SYSTEM_CURRENCY_PRECISION 6
// VFALCO TODO Replace with C++11 long long constants
// VFALCO NOTE Apparently these are used elsewhere. Make them constants in the config
// or in the Application
//
#define SYSTEM_CURRENCY_GIFT 1000ull
#define SYSTEM_CURRENCY_USERS 100000000ull
#define SYSTEM_CURRENCY_PARTS 1000000ull // 10^SYSTEM_CURRENCY_PRECISION
#define SYSTEM_CURRENCY_START (SYSTEM_CURRENCY_GIFT*SYSTEM_CURRENCY_USERS*SYSTEM_CURRENCY_PARTS)
} // ripple
#endif