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71 lines
2.4 KiB
C++
71 lines
2.4 KiB
C++
//------------------------------------------------------------------------------
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/*
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This file is part of rippled: https://github.com/ripple/rippled
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Copyright (c) 2012, 2013 Ripple Labs Inc.
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Permission to use, copy, modify, and/or distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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//==============================================================================
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#ifndef RIPPLE_CORE_SYSTEMPARAMETERS_H_INCLUDED
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#define RIPPLE_CORE_SYSTEMPARAMETERS_H_INCLUDED
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namespace ripple {
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/** Protocol specific constant globals. */
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// VFALCO NOTE use these from now on instead of the macros!
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class RippleSystem
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{
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public:
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static inline char const* getSystemName ()
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{
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return "ripple";
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}
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static char const* getCurrencyCode ()
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{
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return "XRP";
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}
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static char const* getCurrencyCodeRipple ()
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{
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return "XRR";
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}
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static int getCurrencyPrecision ()
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{
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return 6;
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}
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};
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// VFALCO TODO I would love to replace these macros with the language
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// constructs above. The problem is the way they are used at
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// the point of call, i.e. "User-agent:" SYSTEM_NAME
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// It will be necessary to rewrite some of them to use string streams.
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//
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#define SYSTEM_NAME "ripple"
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#define SYSTEM_CURRENCY_PRECISION 6
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// VFALCO TODO Replace with C++11 long long constants
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// VFALCO NOTE Apparently these are used elsewhere. Make them constants in the config
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// or in the Application
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//
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#define SYSTEM_CURRENCY_GIFT 1000ull
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#define SYSTEM_CURRENCY_USERS 100000000ull
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#define SYSTEM_CURRENCY_PARTS 1000000ull // 10^SYSTEM_CURRENCY_PRECISION
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#define SYSTEM_CURRENCY_START (SYSTEM_CURRENCY_GIFT*SYSTEM_CURRENCY_USERS*SYSTEM_CURRENCY_PARTS)
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} // ripple
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#endif
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