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Conform to the Networking TS by renaming the Streambuf concept to DynamicBuffer in all places. Values of types meeting the requirements of DynamicBuffer are renamed to dynabuf. See: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2015/n4478.html#requirements.dynamic_buffers * Headers renamed * Formal parameter names renamed * Template argument types renamed * Documentation updated
32 lines
1.0 KiB
C++
32 lines
1.0 KiB
C++
//
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// Copyright (c) 2013-2016 Vinnie Falco (vinnie dot falco at gmail dot com)
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//
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// Distributed under the Boost Software License, Version 1.0. (See accompanying
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// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
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//
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#ifndef BEAST_CORE_HPP
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#define BEAST_CORE_HPP
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#include <beast/core/async_completion.hpp>
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#include <beast/core/basic_streambuf.hpp>
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#include <beast/core/bind_handler.hpp>
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#include <beast/core/buffer_cat.hpp>
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#include <beast/core/buffer_concepts.hpp>
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#include <beast/core/buffers_adapter.hpp>
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#include <beast/core/consuming_buffers.hpp>
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#include <beast/core/error.hpp>
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#include <beast/core/handler_alloc.hpp>
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#include <beast/core/handler_concepts.hpp>
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#include <beast/core/placeholders.hpp>
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#include <beast/core/prepare_buffers.hpp>
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#include <beast/core/static_streambuf.hpp>
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#include <beast/core/static_string.hpp>
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#include <beast/core/stream_concepts.hpp>
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#include <beast/core/streambuf.hpp>
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#include <beast/core/dynabuf_readstream.hpp>
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#include <beast/core/to_string.hpp>
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#include <beast/core/write_dynabuf.hpp>
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#endif
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