Files
rippled/src/js/server.js
Stefan Thomas 8fdd637828 JS: Hold requests until connection is established.
This will have to change when we add multiple server support, but it does the
trick for now.
2013-03-13 19:15:37 +01:00

244 lines
6.7 KiB
JavaScript

var EventEmitter = require('events').EventEmitter;
var utils = require('./utils');
var Server = function (remote, cfg)
{
if ("object" !== typeof cfg || "string" !== typeof cfg.url) {
throw new Error("Invalid server configuration.");
}
this._remote = remote;
this._cfg = cfg;
this._ws = null;
this._connected = false;
this._should_connect = false;
this._state = null;
this._id = 0;
this._retry = 0;
this._requests = [];
this.on('message', this._handle_message.bind(this));
this.on('response_subscribe', this._handle_response_subscribe.bind(this));
};
Server.prototype = new EventEmitter;
/**
* Server states that we will treat as the server being online.
*
* Our requirements are that the server can process transactions and notify
* us of changes.
*/
Server.online_states = [
'proposing',
'validating',
'full'
];
Server.prototype.connect = function ()
{
var self = this;
// We don't connect if we believe we're already connected. This means we have
// recently received a message from the server and the WebSocket has not
// reported any issues either. If we do fail to ping or the connection drops,
// we will automatically reconnect.
if (this._connected === true) return;
if (this._remote.trace) console.log("server: connect: %s", this._cfg.url);
// Ensure any existing socket is given the command to close first.
if (this._ws) this._ws.close();
var WebSocket = require('ws');
var ws = this._ws = new WebSocket(this._cfg.url);
this._should_connect = true;
self.emit('connecting');
ws.onopen = function () {
// If we are no longer the active socket, simply ignore any event
if (ws !== self._ws) return;
self.emit('socket_open');
// Subscribe to events
var request = self._remote._server_prepare_subscribe();
self.request(request);
};
ws.onerror = function (e) {
// If we are no longer the active socket, simply ignore any event
if (ws !== self._ws) return;
if (self._remote.trace) console.log("server: onerror: %s", e.data || e);
// Most connection errors for WebSockets are conveyed as "close" events with
// code 1006. This is done for security purposes and therefore unlikely to
// ever change.
// This means that this handler is hardly ever called in practice. If it is,
// it probably means the server's WebSocket implementation is corrupt, or
// the connection is somehow producing corrupt data.
// Most WebSocket applications simply log and ignore this error. Once we
// support for multiple servers, we may consider doing something like
// lowering this server's quality score.
// However, in Node.js this event may be triggered instead of the close
// event, so we need to handle it.
handleConnectionClose();
};
// Failure to open.
ws.onclose = function () {
// If we are no longer the active socket, simply ignore any event
if (ws !== self._ws) return;
if (self._remote.trace) console.log("server: onclose: %s", ws.readyState);
handleConnectionClose();
};
function handleConnectionClose()
{
self.emit('socket_close');
self._set_state('offline');
// Prevent additional events from this socket
ws.onopen = ws.onerror = ws.onclose = ws.onmessage = function () {};
// Should we be connected?
if (!self._should_connect) return;
// Delay and retry.
self._retry += 1;
self._retry_timer = setTimeout(function () {
if (self._remote.trace) console.log("server: retry");
if (!self._should_connect) return;
self.connect();
}, self._retry < 40
? 1000/20 // First, for 2 seconds: 20 times per second
: self._retry < 40+60
? 1000 // Then, for 1 minute: once per second
: self._retry < 40+60+60
? 10*1000 // Then, for 10 minutes: once every 10 seconds
: 30*1000); // Then: once every 30 seconds
}
ws.onmessage = function (msg) {
self.emit('message', msg.data);
};
};
Server.prototype.disconnect = function ()
{
this._should_connect = false;
this._set_state('offline');
if (this.ws) {
this.ws.close();
}
};
/**
* Submit a Request object to this server.
*/
Server.prototype.request = function (request)
{
// Only bother if we are still connected.
if (this._ws) {
request.message.id = this._id;
this._requests[request.message.id] = request;
// Advance message ID
this._id++;
if (this._state === "online" ||
(request.message.command === "subscribe" && this._ws.readyState === 1)) {
if (this._remote.trace) {
utils.logObject("server: request: %s", request.message);
}
this._ws.send(JSON.stringify(request.message));
} else {
// XXX There are many ways to make this smarter.
this.once('connect', function () {
this._ws.send(JSON.stringify(request.message));
});
}
} else {
if (this._remote.trace) {
utils.logObject("server: request: DROPPING: %s", request.message);
}
}
};
Server.prototype._set_state = function (state) {
if (state !== this._state) {
this._state = state;
this.emit('state', state);
if (state === 'online') {
this.emit('connect');
} else if (state === 'offline') {
this.emit('disconnect');
}
}
};
Server.prototype._handle_message = function (json) {
var self = this;
var message = JSON.parse(json);
if (message.type === 'response') {
// A response to a request.
var request = self._requests[message.id];
if (!request) {
if (self._remote.trace) utils.logObject("server: UNEXPECTED: %s", message);
} else if ('success' === message.status) {
if (self._remote.trace) utils.logObject("server: response: %s", message);
request.emit('success', message.result);
self.emit('response_'+request.message.command, message.result, request, message);
self._remote.emit('response_'+request.message.command, message.result, request, message);
} else if (message.error) {
if (self._remote.trace) utils.logObject("server: error: %s", message);
request.emit('error', {
'error' : 'remoteError',
'error_message' : 'Remote reported an error.',
'remote' : message
});
}
} else if (message.type === 'serverStatus') {
// This message is only received when online. As we are connected, it is the definative final state.
self._set_state(
Server.online_states.indexOf(message.server_status) !== -1
? 'online'
: 'offline');
}
};
Server.prototype._handle_response_subscribe = function (message)
{
var self = this;
self._server_status = message.server_status;
if (Server.online_states.indexOf(message.server_status) !== -1) {
self._set_state('online');
}
};
exports.Server = Server;