mirror of
https://github.com/XRPLF/rippled.git
synced 2025-11-20 19:15:54 +00:00
* Clean ups, optimizations, and new File::commonDocumentsDirectory enum * Replace sortArray with std::sort for performance * More error tolerance in XML parser, speedups * Refactor some byte-order mark detection code * Add String::appendCharPointer overloads * More XML parser optimisations and better error detection * Misc performance tweaks * Fixes for support of non utf8 strings * Increased precision when storing strings in XmlElement * Minor clean-ups * Minor fix to XmlDocument * Cleanups to CriticalSection and related synchronization primitives * Fix DynamicArray unit test
118 lines
4.6 KiB
C++
118 lines
4.6 KiB
C++
//------------------------------------------------------------------------------
|
|
/*
|
|
This file is part of Beast: https://github.com/vinniefalco/Beast
|
|
Copyright 2013, Vinnie Falco <vinnie.falco@gmail.com>
|
|
|
|
Portions of this file are from JUCE.
|
|
Copyright (c) 2013 - Raw Material Software Ltd.
|
|
Please visit http://www.juce.com
|
|
|
|
Permission to use, copy, modify, and/or distribute this software for any
|
|
purpose with or without fee is hereby granted, provided that the above
|
|
copyright notice and this permission notice appear in all copies.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
|
WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
|
MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
|
ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
|
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
|
|
ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
|
|
OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
|
*/
|
|
//==============================================================================
|
|
|
|
#ifndef BEAST_DYNAMICOBJECT_H_INCLUDED
|
|
#define BEAST_DYNAMICOBJECT_H_INCLUDED
|
|
|
|
//==============================================================================
|
|
/**
|
|
Represents a dynamically implemented object.
|
|
|
|
This class is primarily intended for wrapping scripting language objects,
|
|
but could be used for other purposes.
|
|
|
|
An instance of a DynamicObject can be used to store named properties, and
|
|
by subclassing hasMethod() and invokeMethod(), you can give your object
|
|
methods.
|
|
*/
|
|
class BEAST_API DynamicObject
|
|
: public SharedObject
|
|
, LeakChecked <DynamicObject>
|
|
{
|
|
public:
|
|
//==============================================================================
|
|
DynamicObject();
|
|
|
|
/** Destructor. */
|
|
virtual ~DynamicObject();
|
|
|
|
typedef SharedPtr<DynamicObject> Ptr;
|
|
|
|
//==============================================================================
|
|
/** Returns true if the object has a property with this name.
|
|
Note that if the property is actually a method, this will return false.
|
|
*/
|
|
virtual bool hasProperty (const Identifier& propertyName) const;
|
|
|
|
/** Returns a named property.
|
|
This returns a void if no such property exists.
|
|
*/
|
|
virtual var getProperty (const Identifier& propertyName) const;
|
|
|
|
/** Sets a named property. */
|
|
virtual void setProperty (const Identifier& propertyName, const var& newValue);
|
|
|
|
/** Removes a named property. */
|
|
virtual void removeProperty (const Identifier& propertyName);
|
|
|
|
//==============================================================================
|
|
/** Checks whether this object has the specified method.
|
|
|
|
The default implementation of this just checks whether there's a property
|
|
with this name that's actually a method, but this can be overridden for
|
|
building objects with dynamic invocation.
|
|
*/
|
|
virtual bool hasMethod (const Identifier& methodName) const;
|
|
|
|
/** Invokes a named method on this object.
|
|
|
|
The default implementation looks up the named property, and if it's a method
|
|
call, then it invokes it.
|
|
|
|
This method is virtual to allow more dynamic invocation to used for objects
|
|
where the methods may not already be set as properies.
|
|
*/
|
|
virtual var invokeMethod (const Identifier& methodName,
|
|
const var* parameters,
|
|
int numParameters);
|
|
|
|
/** Sets up a method.
|
|
|
|
This is basically the same as calling setProperty (methodName, (var::MethodFunction) myFunction), but
|
|
helps to avoid accidentally invoking the wrong type of var constructor. It also makes
|
|
the code easier to read,
|
|
|
|
The compiler will probably force you to use an explicit cast your method to a (var::MethodFunction), e.g.
|
|
@code
|
|
setMethod ("doSomething", (var::MethodFunction) &MyClass::doSomething);
|
|
@endcode
|
|
*/
|
|
void setMethod (const Identifier& methodName,
|
|
var::MethodFunction methodFunction);
|
|
|
|
//==============================================================================
|
|
/** Removes all properties and methods from the object. */
|
|
void clear();
|
|
|
|
/** Returns the NamedValueSet that holds the object's properties. */
|
|
NamedValueSet& getProperties() noexcept { return properties; }
|
|
|
|
private:
|
|
//==============================================================================
|
|
NamedValueSet properties;
|
|
};
|
|
|
|
|
|
|
|
#endif // BEAST_DYNAMICOBJECT_H_INCLUDED
|