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rippled/Subtrees/websocket/examples/chat_client/chat_client_handler.hpp

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/*
* Copyright (c) 2011, Peter Thorson. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the WebSocket++ Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL PETER THORSON BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
#ifndef CHAT_CLIENT_HANDLER_HPP
#define CHAT_CLIENT_HANDLER_HPP
// com.zaphoyd.websocketpp.chat protocol
//
// client messages:
// alias [UTF8 text, 16 characters max]
// msg [UTF8 text]
//
// server messages:
// {"type":"msg","sender":"<sender>","value":"<msg>" }
// {"type":"participants","value":[<participant>,...]}
#include <boost/shared_ptr.hpp>
#include "../../src/roles/client.hpp"
#include "../../src/websocketpp.hpp"
#include <map>
#include <string>
#include <queue>
using websocketpp::client;
namespace websocketchat {
class chat_client_handler : public client::handler {
public:
chat_client_handler() {}
virtual ~chat_client_handler() {}
void on_fail(connection_ptr con);
// connection to chat room complete
void on_open(connection_ptr con);
// connection to chat room closed
void on_close(connection_ptr con);
// got a new message from server
void on_message(connection_ptr con, message_ptr msg);
// CLIENT API
void send(const std::string &msg);
void close();
private:
void decode_server_msg(const std::string &msg);
// list of other chat participants
std::set<std::string> m_participants;
std::queue<std::string> m_msg_queue;
connection_ptr m_con;
};
typedef boost::shared_ptr<chat_client_handler> chat_client_handler_ptr;
}
#endif // CHAT_CLIENT_HANDLER_HPP