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159 lines
6.3 KiB
C++
159 lines
6.3 KiB
C++
//------------------------------------------------------------------------------
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/*
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This file is part of Beast: https://github.com/vinniefalco/Beast
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Copyright 2013, Vinnie Falco <vinnie.falco@gmail.com>
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Portions of this file are from JUCE.
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Copyright (c) 2013 - Raw Material Software Ltd.
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Please visit http://www.juce.com
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Permission to use, copy, modify, and/or distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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//==============================================================================
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#ifndef BEAST_FILESEARCHPATH_H_INCLUDED
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#define BEAST_FILESEARCHPATH_H_INCLUDED
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//==============================================================================
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/**
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Encapsulates a set of folders that make up a search path.
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@see File
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*/
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class BEAST_API FileSearchPath : LeakChecked <FileSearchPath>
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{
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public:
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//==============================================================================
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/** Creates an empty search path. */
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FileSearchPath();
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/** Creates a search path from a string of pathnames.
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The path can be semicolon- or comma-separated, e.g.
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"/foo/bar;/foo/moose;/fish/moose"
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The separate folders are tokenised and added to the search path.
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*/
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FileSearchPath (const String& path);
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/** Creates a copy of another search path. */
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FileSearchPath (const FileSearchPath& other);
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/** Destructor. */
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~FileSearchPath();
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/** Uses a string containing a list of pathnames to re-initialise this list.
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This search path is cleared and the semicolon- or comma-separated folders
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in this string are added instead. e.g. "/foo/bar;/foo/moose;/fish/moose"
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*/
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FileSearchPath& operator= (const String& path);
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//==============================================================================
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/** Returns the number of folders in this search path.
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@see operator[]
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*/
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int getNumPaths() const;
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/** Returns one of the folders in this search path.
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The file returned isn't guaranteed to actually be a valid directory.
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@see getNumPaths
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*/
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File operator[] (int index) const;
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/** Returns the search path as a semicolon-separated list of directories. */
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String toString() const;
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//==============================================================================
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/** Adds a new directory to the search path.
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The new directory is added to the end of the list if the insertIndex parameter is
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less than zero, otherwise it is inserted at the given index.
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*/
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void add (const File& directoryToAdd,
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int insertIndex = -1);
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/** Adds a new directory to the search path if it's not already in there. */
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void addIfNotAlreadyThere (const File& directoryToAdd);
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/** Removes a directory from the search path. */
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void remove (int indexToRemove);
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/** Merges another search path into this one.
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This will remove any duplicate directories.
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*/
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void addPath (const FileSearchPath& other);
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/** Removes any directories that are actually subdirectories of one of the other directories in the search path.
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If the search is intended to be recursive, there's no point having nested folders in the search
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path, because they'll just get searched twice and you'll get duplicate results.
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e.g. if the path is "c:\abc\de;c:\abc", this method will simplify it to "c:\abc"
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*/
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void removeRedundantPaths();
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/** Removes any directories that don't actually exist. */
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void removeNonExistentPaths();
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//==============================================================================
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/** Searches the path for a wildcard.
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This will search all the directories in the search path in order, adding any
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matching files to the results array.
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@param results an array to append the results to
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@param whatToLookFor a value from the File::TypesOfFileToFind enum, specifying whether to
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return files, directories, or both.
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@param searchRecursively whether to recursively search the subdirectories too
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@param wildCardPattern a pattern to match against the filenames
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@returns the number of files added to the array
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@see File::findChildFiles
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*/
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int findChildFiles (Array<File>& results,
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int whatToLookFor,
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bool searchRecursively,
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const String& wildCardPattern = "*") const;
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//==============================================================================
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/** Finds out whether a file is inside one of the path's directories.
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This will return true if the specified file is a child of one of the
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directories specified by this path. Note that this doesn't actually do any
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searching or check that the files exist - it just looks at the pathnames
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to work out whether the file would be inside a directory.
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@param fileToCheck the file to look for
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@param checkRecursively if true, then this will return true if the file is inside a
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subfolder of one of the path's directories (at any depth). If false
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it will only return true if the file is actually a direct child
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of one of the directories.
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@see File::isAChildOf
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*/
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bool isFileInPath (const File& fileToCheck,
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bool checkRecursively) const;
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private:
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//==============================================================================
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StringArray directories;
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void init (const String& path);
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};
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#endif // BEAST_FILESEARCHPATH_H_INCLUDED
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