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rippled/include/xrpl/basics/Number.h

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#ifndef XRPL_BASICS_NUMBER_H_INCLUDED
#define XRPL_BASICS_NUMBER_H_INCLUDED
#ifdef _MSC_VER
#include <boost/multiprecision/cpp_int.hpp>
#endif
#include <cstdint>
#include <limits>
#include <optional>
#include <ostream>
#include <string>
namespace ripple {
class Number;
std::string
to_string(Number const& amount);
template <typename T>
constexpr std::optional<int>
logTen(T value)
{
int power = 0;
while (value >= 10 && value % 10 == 0)
{
value /= 10;
++power;
}
if (value == 1)
return power;
return std::nullopt;
}
template <typename T>
constexpr bool
isPowerOfTen(T value)
{
return logTen(value).has_value();
}
#ifdef _MSC_VER
using numberuint128 = boost::multiprecision::uint128_t;
using numberint128 = boost::multiprecision::int128_t;
#else // !defined(_MSC_VER)
using numberuint128 = __uint128_t;
using numberint128 = __int128_t;
#endif // !defined(_MSC_VER)
struct MantissaRange
{
using rep = numberint128;
explicit constexpr MantissaRange(rep min_)
: min(min_), max(min_ * 10 - 1), power(logTen(min).value_or(-1))
{
}
rep min;
rep max;
int power;
};
class Number
{
using uint128_t = numberuint128;
using int128_t = numberint128;
using rep = std::int64_t;
using internalrep = MantissaRange::rep;
internalrep mantissa_{0};
int exponent_{std::numeric_limits<int>::lowest()};
public:
// The range for the exponent when normalized
constexpr static int minExponent = -32768;
constexpr static int maxExponent = 32768;
// May need to make unchecked private
struct unchecked
{
explicit unchecked() = default;
};
explicit constexpr Number() = default;
Number(rep mantissa);
explicit Number(internalrep mantissa, int exponent);
explicit constexpr Number(
internalrep mantissa,
int exponent,
unchecked) noexcept;
constexpr internalrep
mantissa() const noexcept;
constexpr int
exponent() const noexcept;
constexpr Number
operator+() const noexcept;
constexpr Number
operator-() const noexcept;
Number&
operator++();
Number
operator++(int);
Number&
operator--();
Number
operator--(int);
Number&
operator+=(Number const& x);
Number&
operator-=(Number const& x);
Number&
operator*=(Number const& x);
Number&
operator/=(Number const& x);
static constexpr Number
min(MantissaRange const& range) noexcept;
static constexpr Number
max(MantissaRange const& range) noexcept;
static constexpr Number
lowest(MantissaRange const& range) noexcept;
/** Conversions to Number are implicit and conversions away from Number
* are explicit. This design encourages and facilitates the use of Number
* as the preferred type for floating point arithmetic as it makes
* "mixed mode" more convenient, e.g. MPTAmount + Number.
*/
explicit
operator rep() const; // round to nearest, even on tie
friend constexpr bool
operator==(Number const& x, Number const& y) noexcept
{
return x.mantissa_ == y.mantissa_ && x.exponent_ == y.exponent_;
}
friend constexpr bool
operator!=(Number const& x, Number const& y) noexcept
{
return !(x == y);
}
friend constexpr bool
operator<(Number const& x, Number const& y) noexcept
{
// If the two amounts have different signs (zero is treated as positive)
// then the comparison is true iff the left is negative.
bool const lneg = x.mantissa_ < 0;
bool const rneg = y.mantissa_ < 0;
if (lneg != rneg)
return lneg;
// Both have same sign and the left is zero: the right must be
// greater than 0.
if (x.mantissa_ == 0)
return y.mantissa_ > 0;
// Both have same sign, the right is zero and the left is non-zero.
if (y.mantissa_ == 0)
return false;
// Both have the same sign, compare by exponents:
if (x.exponent_ > y.exponent_)
return lneg;
if (x.exponent_ < y.exponent_)
return !lneg;
// If equal exponents, compare mantissas
return x.mantissa_ < y.mantissa_;
}
/** Return the sign of the amount */
constexpr int
signum() const noexcept
{
return (mantissa_ < 0) ? -1 : (mantissa_ ? 1 : 0);
}
Number
truncate() const noexcept
{
if (exponent_ >= 0 || mantissa_ == 0)
return *this;
Number ret = *this;
while (ret.exponent_ < 0 && ret.mantissa_ != 0)
{
ret.exponent_ += 1;
ret.mantissa_ /= rep(10);
}
// We are guaranteed that normalize() will never throw an exception
// because exponent is either negative or zero at this point.
ret.normalize();
return ret;
}
friend constexpr bool
operator>(Number const& x, Number const& y) noexcept
{
return y < x;
}
friend constexpr bool
operator<=(Number const& x, Number const& y) noexcept
{
return !(y < x);
}
friend constexpr bool
operator>=(Number const& x, Number const& y) noexcept
{
return !(x < y);
}
friend std::ostream&
operator<<(std::ostream& os, Number const& x)
{
return os << to_string(x);
}
// Thread local rounding control. Default is to_nearest
enum rounding_mode { to_nearest, towards_zero, downward, upward };
static rounding_mode
getround();
// Returns previously set mode
static rounding_mode
setround(rounding_mode mode);
static void
setLargeMantissa(bool large);
inline static internalrep
minMantissa()
{
return range_.get().min;
}
inline static internalrep
maxMantissa()
{
return range_.get().max;
}
inline static internalrep
mantissaPower()
{
return range_.get().power;
}
constexpr static Number
oneSmall();
constexpr static Number
oneLarge();
static Number
one();
template <class T>
[[nodiscard]]
std::pair<T, int>
normalizeToRange(T minMantissa, T maxMantissa) const;
private:
static thread_local rounding_mode mode_;
// The available ranges for mantissa
constexpr static MantissaRange smallRange{1'000'000'000'000'000LL};
static_assert(isPowerOfTen(smallRange.min));
static_assert(smallRange.max == 9'999'999'999'999'999LL);
// maxint64 9,223,372,036,854,775,808
constexpr static MantissaRange largeRange{1'000'000'000'000'000'000LL};
static_assert(isPowerOfTen(largeRange.min));
static_assert(largeRange.max == internalrep(9'999'999'999'999'999'999ULL));
static_assert(largeRange.min < std::numeric_limits<std::int64_t>::max());
static_assert(largeRange.max > std::numeric_limits<std::int64_t>::max());
// The range for the mantissa when normalized.
// Use reference_wrapper to avoid making copies, and prevent accidentally
// changing the values inside the range.
static thread_local std::reference_wrapper<MantissaRange const> range_;
void
normalize();
static void
normalize(
internalrep& mantissa,
int& exponent,
internalrep const& minMantissa,
internalrep const& maxMantissa);
constexpr bool
isnormal(MantissaRange const& range) const noexcept;
friend Number
root(Number f, unsigned d);
friend Number
root2(Number f);
class Guard;
};
inline constexpr Number::Number(
internalrep mantissa,
int exponent,
unchecked) noexcept
: mantissa_{mantissa}, exponent_{exponent}
{
}
inline Number::Number(internalrep mantissa, int exponent)
: mantissa_{mantissa}, exponent_{exponent}
{
normalize();
}
inline Number::Number(rep mantissa) : Number{mantissa, 0}
{
}
inline constexpr Number::internalrep
Number::mantissa() const noexcept
{
return mantissa_;
}
inline constexpr int
Number::exponent() const noexcept
{
return exponent_;
}
inline constexpr Number
Number::operator+() const noexcept
{
return *this;
}
inline constexpr Number
Number::operator-() const noexcept
{
auto x = *this;
x.mantissa_ = -x.mantissa_;
return x;
}
inline Number&
Number::operator++()
{
*this += Number{1000000000000000, -15, unchecked{}};
return *this;
}
inline Number
Number::operator++(int)
{
auto x = *this;
++(*this);
return x;
}
inline Number&
Number::operator--()
{
*this -= Number{1000000000000000, -15, unchecked{}};
return *this;
}
inline Number
Number::operator--(int)
{
auto x = *this;
--(*this);
return x;
}
inline Number&
Number::operator-=(Number const& x)
{
return *this += -x;
}
inline Number
operator+(Number const& x, Number const& y)
{
auto z = x;
z += y;
return z;
}
inline Number
operator-(Number const& x, Number const& y)
{
auto z = x;
z -= y;
return z;
}
inline Number
operator*(Number const& x, Number const& y)
{
auto z = x;
z *= y;
return z;
}
inline Number
operator/(Number const& x, Number const& y)
{
auto z = x;
z /= y;
return z;
}
inline constexpr Number
Number::min(MantissaRange const& range) noexcept
{
return Number{range.min, minExponent, unchecked{}};
}
inline constexpr Number
Number::max(MantissaRange const& range) noexcept
{
return Number{range.max, maxExponent, unchecked{}};
}
inline constexpr Number
Number::lowest(MantissaRange const& range) noexcept
{
return -Number{range.max, maxExponent, unchecked{}};
}
inline constexpr bool
Number::isnormal(MantissaRange const& range) const noexcept
{
auto const abs_m = mantissa_ < 0 ? -mantissa_ : mantissa_;
return range.min <= abs_m && abs_m <= range.max &&
minExponent <= exponent_ && exponent_ <= maxExponent;
}
template <class T>
std::pair<T, int>
Number::normalizeToRange(T minMantissa, T maxMantissa) const
{
internalrep mantissa = mantissa_;
int exponent = exponent_;
Number::normalize(mantissa, exponent, minMantissa, maxMantissa);
return std::make_pair(static_cast<T>(mantissa), exponent);
}
inline constexpr Number
abs(Number x) noexcept
{
if (x < Number{})
x = -x;
return x;
}
// Returns f^n
// Uses a log_2(n) number of multiplications
Number
power(Number const& f, unsigned n);
// Returns f^(1/d)
// Uses NewtonRaphson iterations until the result stops changing
// to find the root of the polynomial g(x) = x^d - f
Number
root(Number f, unsigned d);
Number
root2(Number f);
// Returns f^(n/d)
Number
power(Number const& f, unsigned n, unsigned d);
// Return 0 if abs(x) < limit, else returns x
inline constexpr Number
squelch(Number const& x, Number const& limit) noexcept
{
if (abs(x) < limit)
return Number{};
return x;
}
class saveNumberRoundMode
{
Number::rounding_mode mode_;
public:
~saveNumberRoundMode()
{
Number::setround(mode_);
}
explicit saveNumberRoundMode(Number::rounding_mode mode) noexcept
: mode_{mode}
{
}
saveNumberRoundMode(saveNumberRoundMode const&) = delete;
saveNumberRoundMode&
operator=(saveNumberRoundMode const&) = delete;
};
// saveNumberRoundMode doesn't do quite enough for us. What we want is a
// Number::RoundModeGuard that sets the new mode and restores the old mode
// when it leaves scope. Since Number doesn't have that facility, we'll
// build it here.
class NumberRoundModeGuard
{
saveNumberRoundMode saved_;
public:
explicit NumberRoundModeGuard(Number::rounding_mode mode) noexcept
: saved_{Number::setround(mode)}
{
}
NumberRoundModeGuard(NumberRoundModeGuard const&) = delete;
NumberRoundModeGuard&
operator=(NumberRoundModeGuard const&) = delete;
};
} // namespace ripple
#endif // XRPL_BASICS_NUMBER_H_INCLUDED