Files
rippled/src/ripple/basics/UptimeTimer.h
Vinnie Falco 5d42604efd Refactor the structure of source files:
* New src/ripple/crypto and src/ripple/protocol directories
* Merged src/ripple/common into src/ripple/basics
* Move resource/api files up a level
* Add headers for "include what you use"
* Normalized include guards
* Renamed to JsonFields.h
* Remove obsolete files
* Remove net.h unity header
* Remove resource.h unity header
* Removed some deprecated unity includes
2014-11-07 13:40:43 -08:00

61 lines
1.8 KiB
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//------------------------------------------------------------------------------
/*
This file is part of rippled: https://github.com/ripple/rippled
Copyright (c) 2012, 2013 Ripple Labs Inc.
Permission to use, copy, modify, and/or distribute this software for any
purpose with or without fee is hereby granted, provided that the above
copyright notice and this permission notice appear in all copies.
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
//==============================================================================
#ifndef RIPPLE_BASICS_UPTIMETIMER_H_INCLUDED
#define RIPPLE_BASICS_UPTIMETIMER_H_INCLUDED
#include <ctime>
namespace ripple {
/** Tracks program uptime.
The timer can be switched to a manual system of updating, to reduce
system calls. (?)
*/
// VFALCO TODO determine if the non-manual timing is actually needed
class UptimeTimer
{
private:
UptimeTimer ();
~UptimeTimer ();
public:
int getElapsedSeconds () const;
void beginManualUpdates ();
void endManualUpdates ();
void incrementElapsedTime ();
static UptimeTimer& getInstance ();
private:
// VFALCO DEPRECATED, Use a memory barrier instead of forcing a cache line
int volatile m_elapsedTime;
time_t m_startTime;
bool m_isUpdatingManually;
};
} // ripple
#endif