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The codebase is filled with includes that are unused, and which thus can be removed. At the same time, the files often do not include all headers that contain the definitions used in those files. This change uses clang-format and clang-tidy to clean up the includes, with minor manual intervention to ensure the code compiles on all platforms.
432 lines
10 KiB
C++
432 lines
10 KiB
C++
//------------------------------------------------------------------------------
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/*
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This file is part of Beast: https://github.com/vinniefalco/Beast
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Copyright 2013, Vinnie Falco <vinnie.falco@gmail.com>
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Permission to use, copy, modify, and/or distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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//==============================================================================
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#ifndef BEAST_UTILITY_PROPERTYSTREAM_H_INCLUDED
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#define BEAST_UTILITY_PROPERTYSTREAM_H_INCLUDED
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#include <xrpl/beast/core/List.h>
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#include <mutex>
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#include <sstream>
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#include <string>
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namespace beast {
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//------------------------------------------------------------------------------
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/** Abstract stream with RAII containers that produce a property tree. */
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class PropertyStream
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{
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public:
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class Map;
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class Set;
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class Source;
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PropertyStream() = default;
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virtual ~PropertyStream() = default;
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protected:
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virtual void
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map_begin() = 0;
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virtual void
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map_begin(std::string const& key) = 0;
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virtual void
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map_end() = 0;
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virtual void
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add(std::string const& key, std::string const& value) = 0;
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void
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add(std::string const& key, char const* value)
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{
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add(key, std::string(value));
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}
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template <typename Value>
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void
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lexical_add(std::string const& key, Value value)
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{
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std::stringstream ss;
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ss << value;
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add(key, ss.str());
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}
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virtual void
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add(std::string const& key, bool value);
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virtual void
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add(std::string const& key, char value);
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virtual void
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add(std::string const& key, signed char value);
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virtual void
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add(std::string const& key, unsigned char value);
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virtual void
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add(std::string const& key, short value);
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virtual void
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add(std::string const& key, unsigned short value);
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virtual void
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add(std::string const& key, int value);
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virtual void
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add(std::string const& key, unsigned int value);
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virtual void
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add(std::string const& key, long value);
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virtual void
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add(std::string const& key, unsigned long value);
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virtual void
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add(std::string const& key, long long value);
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virtual void
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add(std::string const& key, unsigned long long value);
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virtual void
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add(std::string const& key, float value);
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virtual void
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add(std::string const& key, double value);
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virtual void
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add(std::string const& key, long double value);
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virtual void
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array_begin() = 0;
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virtual void
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array_begin(std::string const& key) = 0;
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virtual void
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array_end() = 0;
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virtual void
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add(std::string const& value) = 0;
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void
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add(char const* value)
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{
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add(std::string(value));
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}
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template <typename Value>
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void
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lexical_add(Value value)
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{
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std::stringstream ss;
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ss << value;
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add(ss.str());
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}
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virtual void
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add(bool value);
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virtual void
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add(char value);
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virtual void
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add(signed char value);
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virtual void
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add(unsigned char value);
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virtual void
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add(short value);
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virtual void
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add(unsigned short value);
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virtual void
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add(int value);
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virtual void
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add(unsigned int value);
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virtual void
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add(long value);
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virtual void
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add(unsigned long value);
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virtual void
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add(long long value);
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virtual void
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add(unsigned long long value);
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virtual void
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add(float value);
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virtual void
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add(double value);
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virtual void
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add(long double value);
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private:
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class Item;
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class Proxy;
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};
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//------------------------------------------------------------------------------
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//
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// Item
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//
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//------------------------------------------------------------------------------
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class PropertyStream::Item : public List<Item>::Node
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{
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public:
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explicit Item(Source* source);
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Source&
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source() const;
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Source*
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operator->() const;
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Source&
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operator*() const;
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private:
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Source* m_source;
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};
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//------------------------------------------------------------------------------
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//
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// Proxy
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//
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//------------------------------------------------------------------------------
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class PropertyStream::Proxy
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{
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private:
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Map const* m_map;
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std::string m_key;
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std::ostringstream mutable m_ostream;
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public:
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Proxy(Map const& map, std::string const& key);
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Proxy(Proxy const& other);
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~Proxy();
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template <typename Value>
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Proxy&
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operator=(Value value);
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std::ostream&
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operator<<(std::ostream& manip(std::ostream&)) const;
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template <typename T>
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std::ostream&
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operator<<(T const& t) const
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{
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return m_ostream << t;
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}
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};
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//------------------------------------------------------------------------------
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//
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// Map
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//
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//------------------------------------------------------------------------------
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class PropertyStream::Map
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{
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private:
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PropertyStream& m_stream;
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public:
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explicit Map(PropertyStream& stream);
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explicit Map(Set& parent);
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Map(std::string const& key, Map& parent);
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Map(std::string const& key, PropertyStream& stream);
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~Map();
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Map(Map const&) = delete;
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Map&
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operator=(Map const&) = delete;
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PropertyStream&
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stream();
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PropertyStream const&
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stream() const;
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template <typename Value>
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void
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add(std::string const& key, Value value) const
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{
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m_stream.add(key, value);
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}
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template <typename Key, typename Value>
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void
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add(Key key, Value value) const
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{
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std::stringstream ss;
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ss << key;
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add(ss.str(), value);
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}
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Proxy
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operator[](std::string const& key);
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Proxy
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operator[](char const* key)
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{
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return Proxy(*this, key);
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}
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template <typename Key>
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Proxy
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operator[](Key key) const
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{
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std::stringstream ss;
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ss << key;
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return Proxy(*this, ss.str());
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}
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};
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//--------------------------------------------------------------------------
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template <typename Value>
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PropertyStream::Proxy&
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PropertyStream::Proxy::operator=(Value value)
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{
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m_map->add(m_key, value);
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return *this;
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}
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//--------------------------------------------------------------------------
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//
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// Set
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//
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//------------------------------------------------------------------------------
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class PropertyStream::Set
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{
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private:
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PropertyStream& m_stream;
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public:
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Set(std::string const& key, Map& map);
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Set(std::string const& key, PropertyStream& stream);
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~Set();
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Set(Set const&) = delete;
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Set&
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operator=(Set const&) = delete;
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PropertyStream&
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stream();
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PropertyStream const&
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stream() const;
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template <typename Value>
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void
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add(Value value) const
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{
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m_stream.add(value);
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}
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};
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//------------------------------------------------------------------------------
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//
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// Source
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//
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//------------------------------------------------------------------------------
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/** Subclasses can be called to write to a stream and have children. */
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class PropertyStream::Source
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{
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private:
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std::string const m_name;
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std::recursive_mutex lock_;
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Item item_;
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Source* parent_;
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List<Item> children_;
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public:
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explicit Source(std::string const& name);
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virtual ~Source();
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Source(Source const&) = delete;
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Source&
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operator=(Source const&) = delete;
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/** Returns the name of this source. */
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std::string const&
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name() const;
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/** Add a child source. */
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void
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add(Source& source);
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/** Add a child source by pointer.
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The source pointer is returned so it can be used in ctor-initializers.
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*/
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template <class Derived>
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Derived*
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add(Derived* child)
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{
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add(*static_cast<Source*>(child));
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return child;
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}
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/** Remove a child source from this Source. */
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void
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remove(Source& child);
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/** Remove all child sources from this Source. */
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void
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removeAll();
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/** Write only this Source to the stream. */
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void
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write_one(PropertyStream& stream);
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/** write this source and all its children recursively to the stream. */
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void
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write(PropertyStream& stream);
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/** Parse the path and write the corresponding Source and optional children.
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If the source is found, it is written. If the wildcard character '*'
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exists as the last character in the path, then all the children are
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written recursively.
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*/
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void
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write(PropertyStream& stream, std::string const& path);
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/** Parse the dot-delimited Source path and return the result.
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The first value will be a pointer to the Source object corresponding
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to the given path. If no Source object exists, then the first value
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will be nullptr and the second value will be undefined.
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The second value is a boolean indicating whether or not the path string
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specifies the wildcard character '*' as the last character.
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print statement examples
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"parent.child" prints child and all of its children
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"parent.child." start at the parent and print down to child
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"parent.grandchild" prints nothing- grandchild not direct discendent
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"parent.grandchild." starts at the parent and prints down to grandchild
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"parent.grandchild.*" starts at parent, print through grandchild
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children
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*/
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std::pair<Source*, bool>
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find(std::string path);
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Source*
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find_one_deep(std::string const& name);
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PropertyStream::Source*
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find_path(std::string path);
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PropertyStream::Source*
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find_one(std::string const& name);
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static bool
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peel_leading_slash(std::string* path);
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static bool
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peel_trailing_slashstar(std::string* path);
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static std::string
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peel_name(std::string* path);
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//--------------------------------------------------------------------------
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/** Subclass override.
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The default version does nothing.
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*/
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virtual void
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onWrite(Map&);
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};
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} // namespace beast
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#endif
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