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169 lines
4.9 KiB
C++
169 lines
4.9 KiB
C++
//------------------------------------------------------------------------------
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/*
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This file is part of rippled: https://github.com/ripple/rippled
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Copyright (c) 2012, 2013 Ripple Labs Inc.
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Permission to use, copy, modify, and/or distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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//==============================================================================
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#ifndef RIPPLE_PEERFINDER_BOOTCACHE_H_INCLUDED
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#define RIPPLE_PEERFINDER_BOOTCACHE_H_INCLUDED
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#include <ripple/peerfinder/PeerfinderManager.h>
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#include <ripple/peerfinder/impl/Store.h>
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#include <ripple/beast/utility/Journal.h>
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#include <ripple/beast/utility/PropertyStream.h>
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#include <boost/bimap.hpp>
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#include <boost/bimap/multiset_of.hpp>
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#include <boost/bimap/unordered_set_of.hpp>
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#include <boost/iterator/transform_iterator.hpp>
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namespace ripple {
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namespace PeerFinder {
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/** Stores IP addresses useful for gaining initial connections.
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This is one of the caches that is consulted when additional outgoing
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connections are needed. Along with the address, each entry has this
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additional metadata:
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Valence
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A signed integer which represents the number of successful
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consecutive connection attempts when positive, and the number of
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failed consecutive connection attempts when negative.
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When choosing addresses from the boot cache for the purpose of
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establishing outgoing connections, addresses are ranked in decreasing
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order of high uptime, with valence as the tie breaker.
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*/
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class Bootcache
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{
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private:
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class Entry
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{
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public:
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Entry (int valence)
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: m_valence (valence)
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{
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}
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int& valence ()
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{
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return m_valence;
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}
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int valence () const
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{
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return m_valence;
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}
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friend bool operator< (Entry const& lhs, Entry const& rhs)
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{
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if (lhs.valence() > rhs.valence())
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return true;
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return false;
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}
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private:
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int m_valence;
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};
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using left_t = boost::bimaps::unordered_set_of <beast::IP::Endpoint>;
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using right_t = boost::bimaps::multiset_of <Entry>;
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using map_type = boost::bimap <left_t, right_t>;
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using value_type = map_type::value_type;
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struct Transform : std::unary_function <
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map_type::right_map::const_iterator::value_type const&,
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beast::IP::Endpoint const&>
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{
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beast::IP::Endpoint const& operator() (
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map_type::right_map::
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const_iterator::value_type const& v) const
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{
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return v.get_left();
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}
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};
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private:
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map_type m_map;
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Store& m_store;
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clock_type& m_clock;
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beast::Journal m_journal;
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// Time after which we can update the database again
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clock_type::time_point m_whenUpdate;
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// Set to true when a database update is needed
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bool m_needsUpdate;
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public:
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using iterator = boost::transform_iterator <Transform,
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map_type::right_map::const_iterator>;
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using const_iterator = iterator;
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Bootcache (
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Store& store,
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clock_type& clock,
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beast::Journal journal);
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~Bootcache ();
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/** Returns `true` if the cache is empty. */
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bool empty() const;
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/** Returns the number of entries in the cache. */
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map_type::size_type size() const;
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/** IP::Endpoint iterators that traverse in decreasing valence. */
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/** @{ */
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const_iterator begin() const;
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const_iterator cbegin() const;
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const_iterator end() const;
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const_iterator cend() const;
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void clear();
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/** @} */
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/** Load the persisted data from the Store into the container. */
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void load ();
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/** Add the address to the cache. */
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bool insert (beast::IP::Endpoint const& endpoint);
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/** Called when an outbound connection handshake completes. */
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void on_success (beast::IP::Endpoint const& endpoint);
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/** Called when an outbound connection attempt fails to handshake. */
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void on_failure (beast::IP::Endpoint const& endpoint);
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/** Stores the cache in the persistent database on a timer. */
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void periodicActivity ();
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/** Write the cache state to the property stream. */
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void onWrite (beast::PropertyStream::Map& map);
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private:
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void prune ();
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void update ();
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void checkUpdate ();
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void flagForUpdate ();
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};
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}
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}
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#endif
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