Files
rippled/include/rocksdb/arena.h
Dhruba Borthakur a143ef9b38 Change namespace from leveldb to rocksdb
Summary:
Change namespace from leveldb to rocksdb. This allows a single
application to link in open-source leveldb code as well as
rocksdb code into the same process.

Test Plan: compile rocksdb

Reviewers: emayanke

Reviewed By: emayanke

CC: leveldb

Differential Revision: https://reviews.facebook.net/D13287
2013-10-04 11:59:26 -07:00

44 lines
1.2 KiB
C++

// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
//
// Arena class defines memory allocation methods. It's used by memtable and
// skiplist.
#ifndef STORAGE_ROCKSDB_INCLUDE_ARENA_H_
#define STORAGE_ROCKSDB_INCLUDE_ARENA_H_
#include <limits>
#include <memory>
namespace rocksdb {
class Arena {
public:
Arena() {};
virtual ~Arena() {};
// Return a pointer to a newly allocated memory block of "bytes" bytes.
virtual char* Allocate(size_t bytes) = 0;
// Allocate memory with the normal alignment guarantees provided by malloc.
virtual char* AllocateAligned(size_t bytes) = 0;
// Returns an estimate of the total memory used by arena.
virtual const size_t ApproximateMemoryUsage() = 0;
// Returns the total number of bytes in all blocks allocated so far.
virtual const size_t MemoryAllocatedBytes() = 0;
private:
// No copying allowed
Arena(const Arena&);
void operator=(const Arena&);
};
} // namespace rocksdb
#include "rocksdb/rocksdb_to_leveldb.h"
#endif // STORAGE_ROCKSDB_INCLUDE_ARENA_H_