Files
rippled/include/xrpl/beast/utility/PropertyStream.h
2024-06-20 13:57:16 -05:00

434 lines
10 KiB
C++

//------------------------------------------------------------------------------
/*
This file is part of Beast: https://github.com/vinniefalco/Beast
Copyright 2013, Vinnie Falco <vinnie.falco@gmail.com>
Permission to use, copy, modify, and/or distribute this software for any
purpose with or without fee is hereby granted, provided that the above
copyright notice and this permission notice appear in all copies.
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
//==============================================================================
#ifndef BEAST_UTILITY_PROPERTYSTREAM_H_INCLUDED
#define BEAST_UTILITY_PROPERTYSTREAM_H_INCLUDED
#include <xrpl/beast/core/List.h>
#include <cstdint>
#include <mutex>
#include <sstream>
#include <string>
#include <utility>
namespace beast {
//------------------------------------------------------------------------------
/** Abstract stream with RAII containers that produce a property tree. */
class PropertyStream
{
public:
class Map;
class Set;
class Source;
PropertyStream() = default;
virtual ~PropertyStream() = default;
protected:
virtual void
map_begin() = 0;
virtual void
map_begin(std::string const& key) = 0;
virtual void
map_end() = 0;
virtual void
add(std::string const& key, std::string const& value) = 0;
void
add(std::string const& key, char const* value)
{
add(key, std::string(value));
}
template <typename Value>
void
lexical_add(std::string const& key, Value value)
{
std::stringstream ss;
ss << value;
add(key, ss.str());
}
virtual void
add(std::string const& key, bool value);
virtual void
add(std::string const& key, char value);
virtual void
add(std::string const& key, signed char value);
virtual void
add(std::string const& key, unsigned char value);
virtual void
add(std::string const& key, short value);
virtual void
add(std::string const& key, unsigned short value);
virtual void
add(std::string const& key, int value);
virtual void
add(std::string const& key, unsigned int value);
virtual void
add(std::string const& key, long value);
virtual void
add(std::string const& key, unsigned long value);
virtual void
add(std::string const& key, long long value);
virtual void
add(std::string const& key, unsigned long long value);
virtual void
add(std::string const& key, float value);
virtual void
add(std::string const& key, double value);
virtual void
add(std::string const& key, long double value);
virtual void
array_begin() = 0;
virtual void
array_begin(std::string const& key) = 0;
virtual void
array_end() = 0;
virtual void
add(std::string const& value) = 0;
void
add(char const* value)
{
add(std::string(value));
}
template <typename Value>
void
lexical_add(Value value)
{
std::stringstream ss;
ss << value;
add(ss.str());
}
virtual void
add(bool value);
virtual void
add(char value);
virtual void
add(signed char value);
virtual void
add(unsigned char value);
virtual void
add(short value);
virtual void
add(unsigned short value);
virtual void
add(int value);
virtual void
add(unsigned int value);
virtual void
add(long value);
virtual void
add(unsigned long value);
virtual void
add(long long value);
virtual void
add(unsigned long long value);
virtual void
add(float value);
virtual void
add(double value);
virtual void
add(long double value);
private:
class Item;
class Proxy;
};
//------------------------------------------------------------------------------
//
// Item
//
//------------------------------------------------------------------------------
class PropertyStream::Item : public List<Item>::Node
{
public:
explicit Item(Source* source);
Source&
source() const;
Source*
operator->() const;
Source&
operator*() const;
private:
Source* m_source;
};
//------------------------------------------------------------------------------
//
// Proxy
//
//------------------------------------------------------------------------------
class PropertyStream::Proxy
{
private:
Map const* m_map;
std::string m_key;
std::ostringstream mutable m_ostream;
public:
Proxy(Map const& map, std::string const& key);
Proxy(Proxy const& other);
~Proxy();
template <typename Value>
Proxy&
operator=(Value value);
std::ostream&
operator<<(std::ostream& manip(std::ostream&)) const;
template <typename T>
std::ostream&
operator<<(T const& t) const
{
return m_ostream << t;
}
};
//------------------------------------------------------------------------------
//
// Map
//
//------------------------------------------------------------------------------
class PropertyStream::Map
{
private:
PropertyStream& m_stream;
public:
explicit Map(PropertyStream& stream);
explicit Map(Set& parent);
Map(std::string const& key, Map& parent);
Map(std::string const& key, PropertyStream& stream);
~Map();
Map(Map const&) = delete;
Map&
operator=(Map const&) = delete;
PropertyStream&
stream();
PropertyStream const&
stream() const;
template <typename Value>
void
add(std::string const& key, Value value) const
{
m_stream.add(key, value);
}
template <typename Key, typename Value>
void
add(Key key, Value value) const
{
std::stringstream ss;
ss << key;
add(ss.str(), value);
}
Proxy
operator[](std::string const& key);
Proxy
operator[](char const* key)
{
return Proxy(*this, key);
}
template <typename Key>
Proxy
operator[](Key key) const
{
std::stringstream ss;
ss << key;
return Proxy(*this, ss.str());
}
};
//--------------------------------------------------------------------------
template <typename Value>
PropertyStream::Proxy&
PropertyStream::Proxy::operator=(Value value)
{
m_map->add(m_key, value);
return *this;
}
//--------------------------------------------------------------------------
//
// Set
//
//------------------------------------------------------------------------------
class PropertyStream::Set
{
private:
PropertyStream& m_stream;
public:
Set(std::string const& key, Map& map);
Set(std::string const& key, PropertyStream& stream);
~Set();
Set(Set const&) = delete;
Set&
operator=(Set const&) = delete;
PropertyStream&
stream();
PropertyStream const&
stream() const;
template <typename Value>
void
add(Value value) const
{
m_stream.add(value);
}
};
//------------------------------------------------------------------------------
//
// Source
//
//------------------------------------------------------------------------------
/** Subclasses can be called to write to a stream and have children. */
class PropertyStream::Source
{
private:
std::string const m_name;
std::recursive_mutex lock_;
Item item_;
Source* parent_;
List<Item> children_;
public:
explicit Source(std::string const& name);
virtual ~Source();
Source(Source const&) = delete;
Source&
operator=(Source const&) = delete;
/** Returns the name of this source. */
std::string const&
name() const;
/** Add a child source. */
void
add(Source& source);
/** Add a child source by pointer.
The source pointer is returned so it can be used in ctor-initializers.
*/
template <class Derived>
Derived*
add(Derived* child)
{
add(*static_cast<Source*>(child));
return child;
}
/** Remove a child source from this Source. */
void
remove(Source& child);
/** Remove all child sources from this Source. */
void
removeAll();
/** Write only this Source to the stream. */
void
write_one(PropertyStream& stream);
/** write this source and all its children recursively to the stream. */
void
write(PropertyStream& stream);
/** Parse the path and write the corresponding Source and optional children.
If the source is found, it is written. If the wildcard character '*'
exists as the last character in the path, then all the children are
written recursively.
*/
void
write(PropertyStream& stream, std::string const& path);
/** Parse the dot-delimited Source path and return the result.
The first value will be a pointer to the Source object corresponding
to the given path. If no Source object exists, then the first value
will be nullptr and the second value will be undefined.
The second value is a boolean indicating whether or not the path string
specifies the wildcard character '*' as the last character.
print statement examples
"parent.child" prints child and all of its children
"parent.child." start at the parent and print down to child
"parent.grandchild" prints nothing- grandchild not direct discendent
"parent.grandchild." starts at the parent and prints down to grandchild
"parent.grandchild.*" starts at parent, print through grandchild
children
*/
std::pair<Source*, bool>
find(std::string path);
Source*
find_one_deep(std::string const& name);
PropertyStream::Source*
find_path(std::string path);
PropertyStream::Source*
find_one(std::string const& name);
static bool
peel_leading_slash(std::string* path);
static bool
peel_trailing_slashstar(std::string* path);
static std::string
peel_name(std::string* path);
//--------------------------------------------------------------------------
/** Subclass override.
The default version does nothing.
*/
virtual void
onWrite(Map&);
};
} // namespace beast
#endif