Files
rippled/beast/utility/impl/LeakChecked.cpp
Nik Bougalis 186ca9c235 Reduce Beast public interface and eliminate unused code:
Beast includes a lot of code for encapsulating cross-platform differences
which are not used or needed by rippled. Additionally, a lot of that code
implements functionality that is available from the standard library.

This moves away from custom implementations of features that the standard
library provides and reduces the number of platform-specific interfaces
andfeatures that Beast makes available.

Highlights include:
* Use std:: instead of beast implementations when possible
* Reduce the use of beast::String in public interfaces
* Remove Windows-specific COM and Registry code
* Reduce the public interface of beast::File
* Reduce the public interface of beast::SystemStats
* Remove unused sysctl/getsysinfo functions
* Remove beast::Logger
2014-10-27 09:55:43 -07:00

103 lines
2.8 KiB
C++

//------------------------------------------------------------------------------
/*
This file is part of Beast: https://github.com/vinniefalco/Beast
Copyright 2013, Vinnie Falco <vinnie.falco@gmail.com>
Permission to use, copy, modify, and/or distribute this software for any
purpose with or without fee is hereby granted, provided that the above
copyright notice and this permission notice appear in all copies.
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
//==============================================================================
#include <beast/utility/LeakChecked.h>
namespace beast {
namespace detail
{
class LeakCheckedBase::LeakCounterBase::Singleton
{
public:
void push_back (LeakCounterBase* counter)
{
m_list.push_front (counter);
}
void checkForLeaks ()
{
for (;;)
{
LeakCounterBase* const counter = m_list.pop_front ();
if (!counter)
break;
counter->checkForLeaks ();
}
}
static Singleton& getInstance ()
{
static Singleton instance;
return instance;
}
private:
friend class LeakCheckedBase;
LockFreeStack <LeakCounterBase> m_list;
};
//------------------------------------------------------------------------------
LeakCheckedBase::LeakCounterBase::LeakCounterBase ()
: m_count (0)
{
Singleton::getInstance ().push_back (this);
}
void LeakCheckedBase::LeakCounterBase::checkForLeaks ()
{
// If there's a runtime error from this line, it means there's
// an order of destruction problem between different translation units!
//
this->checkPureVirtual ();
int const count = m_count.load ();
if (count > 0)
{
outputDebugString ("Leaked objects: " + std::to_string (count) +
" instances of " + getClassName ());
}
}
//------------------------------------------------------------------------------
void LeakCheckedBase::reportDanglingPointer (char const* objectName)
{
outputDebugString (std::string ("Dangling pointer deletion: ") + objectName);
bassertfalse;
}
//------------------------------------------------------------------------------
void LeakCheckedBase::checkForLeaks ()
{
LeakCounterBase::Singleton::getInstance ().checkForLeaks ();
}
}
}