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rippled/modules/beast_asio/beast_asio.h

62 lines
2.3 KiB
C++

//------------------------------------------------------------------------------
/*
This file is part of Beast: https://github.com/vinniefalco/Beast
Copyright 2013, Vinnie Falco <vinnie.falco@gmail.com>
Permission to use, copy, modify, and/or distribute this software for any
purpose with or without fee is hereby granted, provided that the above
copyright notice and this permission notice appear in all copies.
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
//==============================================================================
#ifndef BEAST_ASIO_H_INCLUDED
#define BEAST_ASIO_H_INCLUDED
//------------------------------------------------------------------------------
/* If you fail to make sure that all your compile units are building Beast with
the same set of option flags, then there's a risk that different compile
units will treat the classes as having different memory layouts, leading to
very nasty memory corruption errors when they all get linked together.
That's why it's best to always include the BeastConfig.h file before any
beast headers.
*/
#ifndef BEAST_BEASTCONFIG_H_INCLUDED
# ifdef _MSC_VER
# pragma message ("Have you included your BeastConfig.h file before including the Beast headers?")
# else
# warning "Have you included your BeastConfig.h file before including the Beast headers?"
# endif
#endif
// Must come before boost includes to fix the bost placeholders.
#include "../beast_core/beast_core.h"
/* This module requires boost and possibly OpenSSL */
#include "system/beast_BoostIncludes.h"
namespace beast
{
// Order matters
#include "sockets/beast_SocketBase.h"
#include "sockets/beast_Socket.h"
#include "sockets/beast_SocketInterface.h"
#include "sockets/beast_SocketWrapperBase.h"
#include "sockets/beast_SocketWrapper.h"
#include "sockets/beast_SharedSocket.h"
}
#endif