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rippled/modules/beast_core/threads/Process.h
2013-09-19 14:42:51 -07:00

142 lines
5.4 KiB
C++

//------------------------------------------------------------------------------
/*
This file is part of Beast: https://github.com/vinniefalco/Beast
Copyright 2013, Vinnie Falco <vinnie.falco@gmail.com>
Portions of this file are from JUCE.
Copyright (c) 2013 - Raw Material Software Ltd.
Please visit http://www.juce.com
Permission to use, copy, modify, and/or distribute this software for any
purpose with or without fee is hereby granted, provided that the above
copyright notice and this permission notice appear in all copies.
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
//==============================================================================
#ifndef BEAST_PROCESS_H_INCLUDED
#define BEAST_PROCESS_H_INCLUDED
//==============================================================================
/** Represents the current executable's process.
This contains methods for controlling the current application at the
process-level.
@see Thread, BEASTApplication
*/
class BEAST_API Process : public Uncopyable
{
public:
//==============================================================================
enum ProcessPriority
{
LowPriority = 0,
NormalPriority = 1,
HighPriority = 2,
RealtimePriority = 3
};
/** Changes the current process's priority.
@param priority the process priority, where
0=low, 1=normal, 2=high, 3=realtime
*/
static void setPriority (const ProcessPriority priority);
/** Kills the current process immediately.
This is an emergency process terminator that kills the application
immediately - it's intended only for use only when something goes
horribly wrong.
@see BEASTApplication::quit
*/
static void terminate();
//==============================================================================
/** Returns true if this application process is the one that the user is
currently using.
*/
static bool isForegroundProcess();
/** Attempts to make the current process the active one.
(This is not possible on some platforms).
*/
static void makeForegroundProcess();
//==============================================================================
/** Raises the current process's privilege level.
Does nothing if this isn't supported by the current OS, or if process
privilege level is fixed.
*/
static void raisePrivilege();
/** Lowers the current process's privilege level.
Does nothing if this isn't supported by the current OS, or if process
privilege level is fixed.
*/
static void lowerPrivilege();
/** Returns true if this process is being hosted by a debugger. */
static bool BEAST_CALLTYPE isRunningUnderDebugger();
//==============================================================================
/** Tries to launch the OS's default reader application for a given file or URL. */
static bool openDocument (const String& documentURL, const String& parameters);
/** Tries to launch the OS's default email application to let the user create a message. */
static bool openEmailWithAttachments (const String& targetEmailAddress,
const String& emailSubject,
const String& bodyText,
const StringArray& filesToAttach);
#if BEAST_WINDOWS || DOXYGEN
//==============================================================================
/** WINDOWS ONLY - This returns the HINSTANCE of the current module.
The return type is a void* to avoid being dependent on windows.h - just cast
it to a HINSTANCE to use it.
In a normal BEAST application, this will be automatically set to the module
handle of the executable.
If you've built a DLL and plan to use any BEAST messaging or windowing classes,
you'll need to make sure you call the setCurrentModuleInstanceHandle()
to provide the correct module handle in your DllMain() function, because
the system relies on the correct instance handle when opening windows.
*/
static void* BEAST_CALLTYPE getCurrentModuleInstanceHandle() noexcept;
/** WINDOWS ONLY - Sets a new module handle to be used by the library.
The parameter type is a void* to avoid being dependent on windows.h, but it actually
expects a HINSTANCE value.
@see getCurrentModuleInstanceHandle()
*/
static void BEAST_CALLTYPE setCurrentModuleInstanceHandle (void* newHandle) noexcept;
#endif
#if BEAST_MAC || DOXYGEN
//==============================================================================
/** OSX ONLY - Shows or hides the OSX dock icon for this app. */
static void setDockIconVisible (bool isVisible);
#endif
private:
Process();
};
#endif // BEAST_PROCESS_H_INCLUDED