Files
rippled/modules/beast_core/text/Identifier.h
2013-09-19 14:42:51 -07:00

107 lines
4.3 KiB
C++

//------------------------------------------------------------------------------
/*
This file is part of Beast: https://github.com/vinniefalco/Beast
Copyright 2013, Vinnie Falco <vinnie.falco@gmail.com>
Portions of this file are from JUCE.
Copyright (c) 2013 - Raw Material Software Ltd.
Please visit http://www.juce.com
Permission to use, copy, modify, and/or distribute this software for any
purpose with or without fee is hereby granted, provided that the above
copyright notice and this permission notice appear in all copies.
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
//==============================================================================
#ifndef BEAST_IDENTIFIER_H_INCLUDED
#define BEAST_IDENTIFIER_H_INCLUDED
class StringPool;
//==============================================================================
/**
Represents a string identifier, designed for accessing properties by name.
Identifier objects are very light and fast to copy, but slower to initialise
from a string, so it's much faster to keep a static identifier object to refer
to frequently-used names, rather than constructing them each time you need it.
@see NamedPropertySet, ValueTree
*/
class BEAST_API Identifier
{
public:
/** Creates a null identifier. */
Identifier() noexcept;
/** Creates an identifier with a specified name.
Because this name may need to be used in contexts such as script variables or XML
tags, it must only contain ascii letters and digits, or the underscore character.
*/
Identifier (const char* name);
/** Creates an identifier with a specified name.
Because this name may need to be used in contexts such as script variables or XML
tags, it must only contain ascii letters and digits, or the underscore character.
*/
Identifier (const String& name);
/** Creates a copy of another identifier. */
Identifier (const Identifier& other) noexcept;
/** Creates a copy of another identifier. */
Identifier& operator= (const Identifier other) noexcept;
/** Destructor */
~Identifier();
/** Compares two identifiers. This is a very fast operation. */
inline bool operator== (const Identifier other) const noexcept { return name == other.name; }
/** Compares two identifiers. This is a very fast operation. */
inline bool operator!= (const Identifier other) const noexcept { return name != other.name; }
/** Returns this identifier as a string. */
String toString() const { return name; }
/** Returns this identifier's raw string pointer. */
operator const String::CharPointerType() const noexcept { return name; }
/** Returns this identifier's raw string pointer. */
const String::CharPointerType getCharPointer() const noexcept { return name; }
/** Returns true if this Identifier is not null */
bool isValid() const noexcept { return name.getAddress() != nullptr; }
/** Returns true if this Identifier is null */
bool isNull() const noexcept { return name.getAddress() == nullptr; }
/** A null identifier. */
static Identifier null;
/** Checks a given string for characters that might not be valid in an Identifier.
Since Identifiers are used as a script variables and XML attributes, they should only contain
alphanumeric characters, underscores, or the '-' and ':' characters.
*/
static bool isValidIdentifier (const String& possibleIdentifier) noexcept;
private:
//==============================================================================
String::CharPointerType name;
static StringPool& getPool();
};
#endif // BEAST_IDENTIFIER_H_INCLUDED