Files
rippled/modules/beast_core/memory/OptionalScopedPointer.h
2013-09-19 14:42:51 -07:00

181 lines
7.0 KiB
C++

//------------------------------------------------------------------------------
/*
This file is part of Beast: https://github.com/vinniefalco/Beast
Copyright 2013, Vinnie Falco <vinnie.falco@gmail.com>
Portions of this file are from JUCE.
Copyright (c) 2013 - Raw Material Software Ltd.
Please visit http://www.juce.com
Permission to use, copy, modify, and/or distribute this software for any
purpose with or without fee is hereby granted, provided that the above
copyright notice and this permission notice appear in all copies.
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
//==============================================================================
#ifndef BEAST_OPTIONALSCOPEDPOINTER_H_INCLUDED
#define BEAST_OPTIONALSCOPEDPOINTER_H_INCLUDED
//==============================================================================
/**
Holds a pointer to an object which can optionally be deleted when this pointer
goes out of scope.
This acts in many ways like a ScopedPointer, but allows you to specify whether or
not the object is deleted.
@see ScopedPointer
*/
template <class ObjectType>
class OptionalScopedPointer
{
public:
//==============================================================================
/** Creates an empty OptionalScopedPointer. */
OptionalScopedPointer() : shouldDelete (false) {}
/** Creates an OptionalScopedPointer to point to a given object, and specifying whether
the OptionalScopedPointer will delete it.
If takeOwnership is true, then the OptionalScopedPointer will act like a ScopedPointer,
deleting the object when it is itself deleted. If this parameter is false, then the
OptionalScopedPointer just holds a normal pointer to the object, and won't delete it.
*/
OptionalScopedPointer (ObjectType* objectToHold, bool takeOwnership)
: object (objectToHold), shouldDelete (takeOwnership)
{
}
/** Takes ownership of the object that another OptionalScopedPointer holds.
Like a normal ScopedPointer, the objectToTransferFrom object will become null,
as ownership of the managed object is transferred to this object.
The flag to indicate whether or not to delete the managed object is also
copied from the source object.
*/
OptionalScopedPointer (OptionalScopedPointer& objectToTransferFrom)
: object (objectToTransferFrom.release()),
shouldDelete (objectToTransferFrom.shouldDelete)
{
}
/** Takes ownership of the object that another OptionalScopedPointer holds.
Like a normal ScopedPointer, the objectToTransferFrom object will become null,
as ownership of the managed object is transferred to this object.
The ownership flag that says whether or not to delete the managed object is also
copied from the source object.
*/
OptionalScopedPointer& operator= (OptionalScopedPointer& objectToTransferFrom)
{
if (object != objectToTransferFrom.object)
{
clear();
object = objectToTransferFrom.object;
}
shouldDelete = objectToTransferFrom.shouldDelete;
return *this;
}
/** The destructor may or may not delete the object that is being held, depending on the
takeOwnership flag that was specified when the object was first passed into an
OptionalScopedPointer constructor.
*/
~OptionalScopedPointer()
{
clear();
}
//==============================================================================
/** Returns the object that this pointer is managing. */
inline operator ObjectType*() const noexcept { return object; }
/** Returns the object that this pointer is managing. */
inline ObjectType* get() const noexcept { return object; }
/** Returns the object that this pointer is managing. */
inline ObjectType& operator*() const noexcept { return *object; }
/** Lets you access methods and properties of the object that this pointer is holding. */
inline ObjectType* operator->() const noexcept { return object; }
//==============================================================================
/** Removes the current object from this OptionalScopedPointer without deleting it.
This will return the current object, and set this OptionalScopedPointer to a null pointer.
*/
ObjectType* release() noexcept { return object.release(); }
/** Resets this pointer to null, possibly deleting the object that it holds, if it has
ownership of it.
*/
void clear()
{
if (! shouldDelete)
object.release();
}
/** Makes this OptionalScopedPointer point at a new object, specifying whether the
OptionalScopedPointer will take ownership of the object.
If takeOwnership is true, then the OptionalScopedPointer will act like a ScopedPointer,
deleting the object when it is itself deleted. If this parameter is false, then the
OptionalScopedPointer just holds a normal pointer to the object, and won't delete it.
*/
void set (ObjectType* newObject, bool takeOwnership)
{
if (object != newObject)
{
clear();
object = newObject;
}
shouldDelete = takeOwnership;
}
/** Makes this OptionalScopedPointer point at a new object, and take ownership of that object. */
void setOwned (ObjectType* newObject)
{
set (newObject, true);
}
/** Makes this OptionalScopedPointer point at a new object, but will not take ownership of that object. */
void setNonOwned (ObjectType* newObject)
{
set (newObject, false);
}
/** Returns true if the target object will be deleted when this pointer
object is deleted.
*/
bool willDeleteObject() const noexcept { return shouldDelete; }
//==============================================================================
/** Swaps this object with another OptionalScopedPointer.
The two objects simply exchange their states.
*/
void swapWith (OptionalScopedPointer<ObjectType>& other) noexcept
{
object.swapWith (other.object);
std::swap (shouldDelete, other.shouldDelete);
}
private:
//==============================================================================
ScopedPointer<ObjectType> object;
bool shouldDelete;
};
#endif // BEAST_OPTIONALSCOPEDPOINTER_H_INCLUDED