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rippled/modules/beast_core/memory/AtomicState.h
2013-09-19 14:42:51 -07:00

102 lines
3.1 KiB
C++

//------------------------------------------------------------------------------
/*
This file is part of Beast: https://github.com/vinniefalco/Beast
Copyright 2013, Vinnie Falco <vinnie.falco@gmail.com>
Permission to use, copy, modify, and/or distribute this software for any
purpose with or without fee is hereby granted, provided that the above
copyright notice and this permission notice appear in all copies.
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
//==============================================================================
#ifndef BEAST_ATOMICSTATE_H_INCLUDED
#define BEAST_ATOMICSTATE_H_INCLUDED
/*============================================================================*/
/**
A thread safe state variable.
This provides a simplified interface to an integer used to control atomic
state transitions. A state is distinguished by a single integer value.
@ingroup beast_core
*/
class BEAST_API AtomicState
{
public:
/** Create a new state with an optional starting value.
@param initialState The initial state.
*/
explicit AtomicState (const int initialState = 0) noexcept
:
m_value (initialState)
{
}
/** Retrieve the current state.
This converts the object to an integer reflecting the current state.
Note that other threads may change the value immediately after this
function returns. The caller is responsible for synchronizing.
@return The state at the time of the call.
*/
inline operator int () const
{
return m_value.get ();
}
/** Attempt a state transition.
The current state is compared to `from`, and if the comparison is
successful the state becomes `to`. The entire operation is atomic.
@param from The current state, for comparison.
@param to The desired new state.
@return true if the state transition succeeded.
*/
inline bool tryChangeState (const int from, const int to) noexcept
{
return m_value.compareAndSetBool (to, from);
}
/** Perform a state transition.
This attempts to change the state and generates a diagnostic on
failure. This routine can be used instead of tryChangeState()
when program logic requires that the state change must succeed.
@param from The required current state.
@param to The new state.
*/
inline void changeState (const int from, const int to) noexcept
{
#if BEAST_DEBUG
const bool success = tryChangeState (from, to);
bassert (success);
#else
tryChangeState (from, to);
#endif
}
private:
Atomic <int> m_value;
};
#endif