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rippled/modules/beast_core/containers/PropertySet.h
2013-09-19 14:42:51 -07:00

208 lines
9.1 KiB
C++

//------------------------------------------------------------------------------
/*
This file is part of Beast: https://github.com/vinniefalco/Beast
Copyright 2013, Vinnie Falco <vinnie.falco@gmail.com>
Portions of this file are from JUCE.
Copyright (c) 2013 - Raw Material Software Ltd.
Please visit http://www.juce.com
Permission to use, copy, modify, and/or distribute this software for any
purpose with or without fee is hereby granted, provided that the above
copyright notice and this permission notice appear in all copies.
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
//==============================================================================
#ifndef BEAST_PROPERTYSET_H_INCLUDED
#define BEAST_PROPERTYSET_H_INCLUDED
//==============================================================================
/**
A set of named property values, which can be strings, integers, floating point, etc.
Effectively, this just wraps a StringPairArray in an interface that makes it easier
to load and save types other than strings.
See the PropertiesFile class for a subclass of this, which automatically broadcasts change
messages and saves/loads the list from a file.
*/
class BEAST_API PropertySet : LeakChecked <PropertySet>
{
public:
//==============================================================================
/** Creates an empty PropertySet.
@param ignoreCaseOfKeyNames if true, the names of properties are compared in a
case-insensitive way
*/
PropertySet (bool ignoreCaseOfKeyNames = false);
/** Creates a copy of another PropertySet. */
PropertySet (const PropertySet& other);
/** Copies another PropertySet over this one. */
PropertySet& operator= (const PropertySet& other);
/** Destructor. */
virtual ~PropertySet();
//==============================================================================
/** Returns one of the properties as a string.
If the value isn't found in this set, then this will look for it in a fallback
property set (if you've specified one with the setFallbackPropertySet() method),
and if it can't find one there, it'll return the default value passed-in.
@param keyName the name of the property to retrieve
@param defaultReturnValue a value to return if the named property doesn't actually exist
*/
String getValue (const String& keyName,
const String& defaultReturnValue = String::empty) const noexcept;
/** Returns one of the properties as an integer.
If the value isn't found in this set, then this will look for it in a fallback
property set (if you've specified one with the setFallbackPropertySet() method),
and if it can't find one there, it'll return the default value passed-in.
@param keyName the name of the property to retrieve
@param defaultReturnValue a value to return if the named property doesn't actually exist
*/
int getIntValue (const String& keyName,
const int defaultReturnValue = 0) const noexcept;
/** Returns one of the properties as an double.
If the value isn't found in this set, then this will look for it in a fallback
property set (if you've specified one with the setFallbackPropertySet() method),
and if it can't find one there, it'll return the default value passed-in.
@param keyName the name of the property to retrieve
@param defaultReturnValue a value to return if the named property doesn't actually exist
*/
double getDoubleValue (const String& keyName,
const double defaultReturnValue = 0.0) const noexcept;
/** Returns one of the properties as an boolean.
The result will be true if the string found for this key name can be parsed as a non-zero
integer.
If the value isn't found in this set, then this will look for it in a fallback
property set (if you've specified one with the setFallbackPropertySet() method),
and if it can't find one there, it'll return the default value passed-in.
@param keyName the name of the property to retrieve
@param defaultReturnValue a value to return if the named property doesn't actually exist
*/
bool getBoolValue (const String& keyName,
const bool defaultReturnValue = false) const noexcept;
/** Returns one of the properties as an XML element.
The result will a new XMLElement object that the caller must delete. If may return 0 if the
key isn't found, or if the entry contains an string that isn't valid XML.
If the value isn't found in this set, then this will look for it in a fallback
property set (if you've specified one with the setFallbackPropertySet() method),
and if it can't find one there, it'll return the default value passed-in.
@param keyName the name of the property to retrieve
*/
XmlElement* getXmlValue (const String& keyName) const;
//==============================================================================
/** Sets a named property.
@param keyName the name of the property to set. (This mustn't be an empty string)
@param value the new value to set it to
*/
void setValue (const String& keyName, const var& value);
/** Sets a named property to an XML element.
@param keyName the name of the property to set. (This mustn't be an empty string)
@param xml the new element to set it to. If this is zero, the value will be set to
an empty string
@see getXmlValue
*/
void setValue (const String& keyName, const XmlElement* xml);
/** This copies all the values from a source PropertySet to this one.
This won't remove any existing settings, it just adds any that it finds in the source set.
*/
void addAllPropertiesFrom (const PropertySet& source);
//==============================================================================
/** Deletes a property.
@param keyName the name of the property to delete. (This mustn't be an empty string)
*/
void removeValue (const String& keyName);
/** Returns true if the properies include the given key. */
bool containsKey (const String& keyName) const noexcept;
/** Removes all values. */
void clear();
//==============================================================================
/** Returns the keys/value pair array containing all the properties. */
StringPairArray& getAllProperties() noexcept { return properties; }
/** Returns the lock used when reading or writing to this set */
const CriticalSection& getLock() const noexcept { return lock; }
//==============================================================================
/** Returns an XML element which encapsulates all the items in this property set.
The string parameter is the tag name that should be used for the node.
@see restoreFromXml
*/
XmlElement* createXml (const String& nodeName) const;
/** Reloads a set of properties that were previously stored as XML.
The node passed in must have been created by the createXml() method.
@see createXml
*/
void restoreFromXml (const XmlElement& xml);
//==============================================================================
/** Sets up a second PopertySet that will be used to look up any values that aren't
set in this one.
If you set this up to be a pointer to a second property set, then whenever one
of the getValue() methods fails to find an entry in this set, it will look up that
value in the fallback set, and if it finds it, it will return that.
Make sure that you don't delete the fallback set while it's still being used by
another set! To remove the fallback set, just call this method with a null pointer.
@see getFallbackPropertySet
*/
void setFallbackPropertySet (PropertySet* fallbackProperties) noexcept;
/** Returns the fallback property set.
@see setFallbackPropertySet
*/
PropertySet* getFallbackPropertySet() const noexcept { return fallbackProperties; }
protected:
/** Subclasses can override this to be told when one of the properies has been changed. */
virtual void propertyChanged();
private:
StringPairArray properties;
PropertySet* fallbackProperties;
CriticalSection lock;
bool ignoreCaseOfKeys;
};
#endif // BEAST_PROPERTYSET_H_INCLUDED