mirror of
https://github.com/XRPLF/rippled.git
synced 2025-12-06 17:27:55 +00:00
423 lines
15 KiB
Markdown
423 lines
15 KiB
Markdown
| :warning: **WARNING** :warning:
|
|
|---|
|
|
| These instructions assume you have a C++ development environment ready with Git, Python, Conan, CMake, and a C++ compiler. For help setting one up on Linux, macOS, or Windows, [see this guide](./docs/build/environment.md). |
|
|
|
|
> These instructions also assume a basic familiarity with Conan and CMake.
|
|
> If you are unfamiliar with Conan,
|
|
> you can read our [crash course](./docs/build/conan.md)
|
|
> or the official [Getting Started][3] walkthrough.
|
|
|
|
## Branches
|
|
|
|
For a stable release, choose the `master` branch or one of the [tagged
|
|
releases](https://github.com/ripple/rippled/releases).
|
|
|
|
```
|
|
git checkout master
|
|
```
|
|
|
|
For the latest release candidate, choose the `release` branch.
|
|
|
|
```
|
|
git checkout release
|
|
```
|
|
|
|
For the latest set of untested features, or to contribute, choose the `develop`
|
|
branch.
|
|
|
|
```
|
|
git checkout develop
|
|
```
|
|
|
|
## Minimum Requirements
|
|
|
|
See [System Requirements](https://xrpl.org/system-requirements.html).
|
|
|
|
Building rippled generally requires git, Python, Conan, CMake, and a C++ compiler. Some guidance on setting up such a [C++ development environment can be found here](./docs/build/environment.md).
|
|
|
|
- [Python 3.7](https://www.python.org/downloads/)
|
|
- [Conan 1.60](https://conan.io/downloads.html)[^1]
|
|
- [CMake 3.16](https://cmake.org/download/)
|
|
|
|
[^1]: It is possible to build with Conan 2.x,
|
|
but the instructions are significantly different,
|
|
which is why we are not recommending it yet.
|
|
Notably, the `conan profile update` command is removed in 2.x.
|
|
Profiles must be edited by hand.
|
|
|
|
`rippled` is written in the C++20 dialect and includes the `<concepts>` header.
|
|
The [minimum compiler versions][2] required are:
|
|
|
|
| Compiler | Version |
|
|
|-------------|---------|
|
|
| GCC | 11 |
|
|
| Clang | 13 |
|
|
| Apple Clang | 13.1.6 |
|
|
| MSVC | 19.23 |
|
|
|
|
### Linux
|
|
|
|
The Ubuntu operating system has received the highest level of
|
|
quality assurance, testing, and support.
|
|
|
|
Here are [sample instructions for setting up a C++ development environment on Linux](./docs/build/environment.md#linux).
|
|
|
|
### Mac
|
|
|
|
Many rippled engineers use macOS for development.
|
|
|
|
Here are [sample instructions for setting up a C++ development environment on macOS](./docs/build/environment.md#macos).
|
|
|
|
### Windows
|
|
|
|
Windows is not recommended for production use at this time.
|
|
|
|
- Additionally, 32-bit Windows development is not supported.
|
|
|
|
[Boost]: https://www.boost.org/
|
|
|
|
## Steps
|
|
|
|
### Set Up Conan
|
|
|
|
After you have a [C++ development environment](./docs/build/environment.md) ready with Git, Python, Conan, CMake, and a C++ compiler, you may need to set up your Conan profile.
|
|
|
|
These instructions assume a basic familiarity with Conan and CMake.
|
|
|
|
If you are unfamiliar with Conan, then please read [this crash course](./docs/build/conan.md) or the official [Getting Started][3] walkthrough.
|
|
|
|
You'll need at least one Conan profile:
|
|
|
|
```
|
|
conan profile new default --detect
|
|
```
|
|
|
|
Update the compiler settings:
|
|
|
|
```
|
|
conan profile update settings.compiler.cppstd=20 default
|
|
```
|
|
|
|
Configure Conan (1.x only) to use recipe revisions:
|
|
|
|
```
|
|
conan config set general.revisions_enabled=1
|
|
```
|
|
|
|
**Linux** developers will commonly have a default Conan [profile][] that compiles
|
|
with GCC and links with libstdc++.
|
|
If you are linking with libstdc++ (see profile setting `compiler.libcxx`),
|
|
then you will need to choose the `libstdc++11` ABI:
|
|
|
|
```
|
|
conan profile update settings.compiler.libcxx=libstdc++11 default
|
|
```
|
|
|
|
|
|
Ensure inter-operability between `boost::string_view` and `std::string_view` types:
|
|
|
|
```
|
|
conan profile update 'conf.tools.build:cxxflags+=["-DBOOST_BEAST_USE_STD_STRING_VIEW"]' default
|
|
conan profile update 'env.CXXFLAGS="-DBOOST_BEAST_USE_STD_STRING_VIEW"' default
|
|
```
|
|
|
|
If you have other flags in the `conf.tools.build` or `env.CXXFLAGS` sections, make sure to retain the existing flags and append the new ones. You can check them with:
|
|
```
|
|
conan profile show default
|
|
```
|
|
|
|
|
|
**Windows** developers may need to use the x64 native build tools.
|
|
An easy way to do that is to run the shortcut "x64 Native Tools Command
|
|
Prompt" for the version of Visual Studio that you have installed.
|
|
|
|
Windows developers must also build `rippled` and its dependencies for the x64
|
|
architecture:
|
|
|
|
```
|
|
conan profile update settings.arch=x86_64 default
|
|
```
|
|
|
|
### Multiple compilers
|
|
|
|
When `/usr/bin/g++` exists on a platform, it is the default cpp compiler. This
|
|
default works for some users.
|
|
|
|
However, if this compiler cannot build rippled or its dependencies, then you can
|
|
install another compiler and set Conan and CMake to use it.
|
|
Update the `conf.tools.build:compiler_executables` setting in order to set the correct variables (`CMAKE_<LANG>_COMPILER`) in the
|
|
generated CMake toolchain file.
|
|
For example, on Ubuntu 20, you may have gcc at `/usr/bin/gcc` and g++ at `/usr/bin/g++`; if that is the case, you can select those compilers with:
|
|
```
|
|
conan profile update 'conf.tools.build:compiler_executables={"c": "/usr/bin/gcc", "cpp": "/usr/bin/g++"}' default
|
|
```
|
|
|
|
Replace `/usr/bin/gcc` and `/usr/bin/g++` with paths to the desired compilers.
|
|
|
|
It should choose the compiler for dependencies as well,
|
|
but not all of them have a Conan recipe that respects this setting (yet).
|
|
For the rest, you can set these environment variables.
|
|
Replace `<path>` with paths to the desired compilers:
|
|
|
|
- `conan profile update env.CC=<path> default`
|
|
- `conan profile update env.CXX=<path> default`
|
|
|
|
Export our [Conan recipe for Snappy](./external/snappy).
|
|
It does not explicitly link the C++ standard library,
|
|
which allows you to statically link it with GCC, if you want.
|
|
|
|
```
|
|
# Conan 2.x
|
|
conan export --version 1.1.10 external/snappy
|
|
```
|
|
|
|
Export our [Conan recipe for SOCI](./external/soci).
|
|
It patches their CMake to correctly import its dependencies.
|
|
|
|
```
|
|
# Conan 2.x
|
|
conan export --version 4.0.3 external/soci
|
|
```
|
|
|
|
### Build and Test
|
|
|
|
1. Create a build directory and move into it.
|
|
|
|
```
|
|
mkdir .build
|
|
cd .build
|
|
```
|
|
|
|
You can use any directory name. Conan treats your working directory as an
|
|
install folder and generates files with implementation details.
|
|
You don't need to worry about these files, but make sure to change
|
|
your working directory to your build directory before calling Conan.
|
|
|
|
**Note:** You can specify a directory for the installation files by adding
|
|
the `install-folder` or `-if` option to every `conan install` command
|
|
in the next step.
|
|
|
|
2. Use conan to generate CMake files for every configuration you want to build:
|
|
|
|
```
|
|
conan install .. --output-folder . --build missing --settings build_type=Release
|
|
conan install .. --output-folder . --build missing --settings build_type=Debug
|
|
```
|
|
|
|
To build Debug, in the next step, be sure to set `-DCMAKE_BUILD_TYPE=Debug`
|
|
|
|
For a single-configuration generator, e.g. `Unix Makefiles` or `Ninja`,
|
|
you only need to run this command once.
|
|
For a multi-configuration generator, e.g. `Visual Studio`, you may want to
|
|
run it more than once.
|
|
|
|
Each of these commands should also have a different `build_type` setting.
|
|
A second command with the same `build_type` setting will overwrite the files
|
|
generated by the first. You can pass the build type on the command line with
|
|
`--settings build_type=$BUILD_TYPE` or in the profile itself,
|
|
under the section `[settings]` with the key `build_type`.
|
|
|
|
If you are using a Microsoft Visual C++ compiler,
|
|
then you will need to ensure consistency between the `build_type` setting
|
|
and the `compiler.runtime` setting.
|
|
|
|
When `build_type` is `Release`, `compiler.runtime` should be `MT`.
|
|
|
|
When `build_type` is `Debug`, `compiler.runtime` should be `MTd`.
|
|
|
|
```
|
|
conan install .. --output-folder . --build missing --settings build_type=Release --settings compiler.runtime=MT
|
|
conan install .. --output-folder . --build missing --settings build_type=Debug --settings compiler.runtime=MTd
|
|
```
|
|
|
|
3. Configure CMake and pass the toolchain file generated by Conan, located at
|
|
`$OUTPUT_FOLDER/build/generators/conan_toolchain.cmake`.
|
|
|
|
Single-config generators:
|
|
|
|
Pass the CMake variable [`CMAKE_BUILD_TYPE`][build_type]
|
|
and make sure it matches the one of the `build_type` settings
|
|
you chose in the previous step.
|
|
|
|
For example, to build Debug, in the next command, replace "Release" with "Debug"
|
|
|
|
```
|
|
cmake -DCMAKE_TOOLCHAIN_FILE:FILEPATH=build/generators/conan_toolchain.cmake -DCMAKE_BUILD_TYPE=Release -Dxrpld=ON -Dtests=ON ..
|
|
```
|
|
|
|
|
|
Multi-config generators:
|
|
|
|
```
|
|
cmake -DCMAKE_TOOLCHAIN_FILE:FILEPATH=build/generators/conan_toolchain.cmake -Dxrpld=ON -Dtests=ON ..
|
|
```
|
|
|
|
**Note:** You can pass build options for `rippled` in this step.
|
|
|
|
5. Build `rippled`.
|
|
|
|
For a single-configuration generator, it will build whatever configuration
|
|
you passed for `CMAKE_BUILD_TYPE`. For a multi-configuration generator,
|
|
you must pass the option `--config` to select the build configuration.
|
|
|
|
Single-config generators:
|
|
|
|
```
|
|
cmake --build . -j $(nproc)
|
|
```
|
|
|
|
Multi-config generators:
|
|
|
|
```
|
|
cmake --build . --config Release
|
|
cmake --build . --config Debug
|
|
```
|
|
|
|
6. Test rippled.
|
|
|
|
Single-config generators:
|
|
|
|
```
|
|
./rippled --unittest
|
|
```
|
|
|
|
Multi-config generators:
|
|
|
|
```
|
|
./Release/rippled --unittest
|
|
./Debug/rippled --unittest
|
|
```
|
|
|
|
The location of `rippled` in your build directory depends on your CMake
|
|
generator. Pass `--help` to see the rest of the command line options.
|
|
|
|
|
|
## Coverage report
|
|
|
|
The coverage report is intended for developers using compilers GCC
|
|
or Clang (including Apple Clang). It is generated by the build target `coverage`,
|
|
which is only enabled when the `coverage` option is set, e.g. with
|
|
`--options coverage=True` in `conan` or `-Dcoverage=ON` variable in `cmake`
|
|
|
|
Prerequisites for the coverage report:
|
|
|
|
- [gcovr tool][gcovr] (can be installed e.g. with [pip][python-pip])
|
|
- `gcov` for GCC (installed with the compiler by default) or
|
|
- `llvm-cov` for Clang (installed with the compiler by default)
|
|
- `Debug` build type
|
|
|
|
A coverage report is created when the following steps are completed, in order:
|
|
|
|
1. `rippled` binary built with instrumentation data, enabled by the `coverage`
|
|
option mentioned above
|
|
2. completed run of unit tests, which populates coverage capture data
|
|
3. completed run of the `gcovr` tool (which internally invokes either `gcov` or `llvm-cov`)
|
|
to assemble both instrumentation data and the coverage capture data into a coverage report
|
|
|
|
The above steps are automated into a single target `coverage`. The instrumented
|
|
`rippled` binary can also be used for regular development or testing work, at
|
|
the cost of extra disk space utilization and a small performance hit
|
|
(to store coverage capture). In case of a spurious failure of unit tests, it is
|
|
possible to re-run the `coverage` target without rebuilding the `rippled` binary
|
|
(since it is simply a dependency of the coverage report target). It is also possible
|
|
to select only specific tests for the purpose of the coverage report, by setting
|
|
the `coverage_test` variable in `cmake`
|
|
|
|
The default coverage report format is `html-details`, but the user
|
|
can override it to any of the formats listed in `Builds/CMake/CodeCoverage.cmake`
|
|
by setting the `coverage_format` variable in `cmake`. It is also possible
|
|
to generate more than one format at a time by setting the `coverage_extra_args`
|
|
variable in `cmake`. The specific command line used to run the `gcovr` tool will be
|
|
displayed if the `CODE_COVERAGE_VERBOSE` variable is set.
|
|
|
|
By default, the code coverage tool runs parallel unit tests with `--unittest-jobs`
|
|
set to the number of available CPU cores. This may cause spurious test
|
|
errors on Apple. Developers can override the number of unit test jobs with
|
|
the `coverage_test_parallelism` variable in `cmake`.
|
|
|
|
Example use with some cmake variables set:
|
|
|
|
```
|
|
cd .build
|
|
conan install .. --output-folder . --build missing --settings build_type=Debug
|
|
cmake -DCMAKE_BUILD_TYPE=Debug -Dcoverage=ON -Dxrpld=ON -Dtests=ON -Dcoverage_test_parallelism=2 -Dcoverage_format=html-details -Dcoverage_extra_args="--json coverage.json" -DCMAKE_TOOLCHAIN_FILE:FILEPATH=build/generators/conan_toolchain.cmake ..
|
|
cmake --build . --target coverage
|
|
```
|
|
|
|
After the `coverage` target is completed, the generated coverage report will be
|
|
stored inside the build directory, as either of:
|
|
|
|
- file named `coverage.`_extension_ , with a suitable extension for the report format, or
|
|
- directory named `coverage`, with the `index.html` and other files inside, for the `html-details` or `html-nested` report formats.
|
|
|
|
|
|
## Options
|
|
|
|
| Option | Default Value | Description |
|
|
| --- | ---| ---|
|
|
| `assert` | OFF | Enable assertions.
|
|
| `coverage` | OFF | Prepare the coverage report. |
|
|
| `san` | N/A | Enable a sanitizer with Clang. Choices are `thread` and `address`. |
|
|
| `tests` | OFF | Build tests. |
|
|
| `unity` | ON | Configure a unity build. |
|
|
| `xrpld` | OFF | Build the xrpld (`rippled`) application, and not just the libxrpl library. |
|
|
|
|
[Unity builds][5] may be faster for the first build
|
|
(at the cost of much more memory) since they concatenate sources into fewer
|
|
translation units. Non-unity builds may be faster for incremental builds,
|
|
and can be helpful for detecting `#include` omissions.
|
|
|
|
|
|
## Troubleshooting
|
|
|
|
### Conan
|
|
|
|
After any updates or changes to dependencies, you may need to do the following:
|
|
|
|
1. Remove your build directory.
|
|
2. Remove the Conan cache: `conan remove "*" -c`
|
|
3. Re-run [conan install](#build-and-test).
|
|
|
|
### 'protobuf/port_def.inc' file not found
|
|
|
|
If `cmake --build .` results in an error due to a missing a protobuf file, then you might have generated CMake files for a different `build_type` than the `CMAKE_BUILD_TYPE` you passed to conan.
|
|
|
|
```
|
|
/rippled/.build/pb-xrpl.libpb/xrpl/proto/ripple.pb.h:10:10: fatal error: 'google/protobuf/port_def.inc' file not found
|
|
10 | #include <google/protobuf/port_def.inc>
|
|
| ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
1 error generated.
|
|
```
|
|
|
|
For example, if you want to build Debug:
|
|
|
|
1. For conan install, pass `--settings build_type=Debug`
|
|
2. For cmake, pass `-DCMAKE_BUILD_TYPE=Debug`
|
|
|
|
## Add a Dependency
|
|
|
|
If you want to experiment with a new package, follow these steps:
|
|
|
|
1. Search for the package on [Conan Center](https://conan.io/center/).
|
|
2. Modify [`conanfile.py`](./conanfile.py):
|
|
- Add a version of the package to the `requires` property.
|
|
- Change any default options for the package by adding them to the
|
|
`default_options` property (with syntax `'$package:$option': $value`).
|
|
3. Modify [`CMakeLists.txt`](./CMakeLists.txt):
|
|
- Add a call to `find_package($package REQUIRED)`.
|
|
- Link a library from the package to the target `ripple_libs`
|
|
(search for the existing call to `target_link_libraries(ripple_libs INTERFACE ...)`).
|
|
4. Start coding! Don't forget to include whatever headers you need from the package.
|
|
|
|
|
|
[1]: https://github.com/conan-io/conan-center-index/issues/13168
|
|
[2]: https://en.cppreference.com/w/cpp/compiler_support/20
|
|
[3]: https://docs.conan.io/en/latest/getting_started.html
|
|
[5]: https://en.wikipedia.org/wiki/Unity_build
|
|
[6]: https://github.com/boostorg/beast/issues/2648
|
|
[7]: https://github.com/boostorg/beast/issues/2661
|
|
[gcovr]: https://gcovr.com/en/stable/getting-started.html
|
|
[python-pip]: https://packaging.python.org/en/latest/guides/installing-using-pip-and-virtual-environments/
|
|
[build_type]: https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html
|
|
[profile]: https://docs.conan.io/en/latest/reference/profiles.html
|