//------------------------------------------------------------------------------ /* This file is part of Beast: https://github.com/vinniefalco/Beast Copyright 2013, Vinnie Falco Portions of this file are from JUCE. Copyright (c) 2013 - Raw Material Software Ltd. Please visit http://www.juce.com Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and this permission notice appear in all copies. THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ //============================================================================== #ifndef BEAST_THREADS_SPINLOCK_H_INCLUDED #define BEAST_THREADS_SPINLOCK_H_INCLUDED #include #include #include namespace beast { //============================================================================== /** A simple spin-lock class that can be used as a simple, low-overhead mutex for uncontended situations. Note that unlike a CriticalSection, this type of lock is not re-entrant, and may be less efficient when used it a highly contended situation, but it's very small and requires almost no initialisation. It's most appropriate for simple situations where you're only going to hold the lock for a very brief time. @see CriticalSection */ class SpinLock { public: /** Provides the type of scoped lock to use for locking a SpinLock. */ typedef std::lock_guard ScopedLockType; /** Provides the type of scoped unlocker to use with a SpinLock. */ typedef UnlockGuard ScopedUnlockType; SpinLock() = default; SpinLock (SpinLock const&) = delete; SpinLock& operator= (SpinLock const&) = delete; ~SpinLock() = default; /** Acquires the lock. This will block until the lock has been successfully acquired by this thread. Note that a SpinLock is NOT re-entrant, and is not smart enough to know whether the caller thread already has the lock - so if a thread tries to acquire a lock that it already holds, this method will never return! It's strongly recommended that you never call this method directly - instead use the ScopedLockType class to manage the locking using an RAII pattern instead. */ void enter() const noexcept; /** Attempts to acquire the lock, returning true if this was successful. */ inline bool tryEnter() const noexcept { return m_lock.compareAndSetBool (1, 0); } /** Releases the lock. */ inline void exit() const noexcept { bassert (m_lock.value == 1); // Agh! Releasing a lock that isn't currently held! m_lock = 0; } void lock () const { enter(); } void unlock () const { exit(); } bool try_lock () const { return tryEnter(); } private: //============================================================================== mutable Atomic m_lock; }; } #endif