//------------------------------------------------------------------------------ /* This file is part of Beast: https://github.com/vinniefalco/Beast Copyright 2013, Vinnie Falco Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and this permission notice appear in all copies. THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ //============================================================================== #ifndef BEAST_UNCOPYABLE_H_INCLUDED #define BEAST_UNCOPYABLE_H_INCLUDED namespace beast { // Ideas from boost /** Prevent copy construction and assignment. This is used to suppress warnings and prevent unsafe operations on objects which cannot be passed by value. Ideas based on Boost. For example, instead of @code class MyClass { public: //... private: MyClass (const MyClass&); MyClass& operator= (const MyClass&); }; @endcode ..you can just write: @code class MyClass : public Uncopyable { public: //... }; @endcode @note The derivation should be public or else child classes which also derive from Uncopyable may not compile. */ class Uncopyable { protected: Uncopyable () { } ~Uncopyable () { } private: Uncopyable (Uncopyable const&); Uncopyable const& operator= (Uncopyable const&); }; } #endif