//------------------------------------------------------------------------------ /* Copyright (c) 2011-2013, OpenCoin, Inc. */ //============================================================================== // Unity build file for LevelDB #include "BeastConfig.h" #include "ripple_leveldb.h" #include "beast/modules/beast_core/system/beast_TargetPlatform.h" // Set the appropriate LevelDB platform macro based on our platform. // #if BEAST_WIN32 #define LEVELDB_PLATFORM_WINDOWS #else #define LEVELDB_PLATFORM_POSIX #if BEAST_MAC || BEAST_IOS #define OS_MACOSX // VFALCO TODO Distinguish between BEAST_BSD and BEAST_FREEBSD #elif BEAST_BSD #define OS_FREEBSD #endif #endif #if BEAST_MSVC #pragma warning (push) #pragma warning (disable: 4018) // signed/unsigned mismatch #pragma warning (disable: 4244) // conversion, possible loss of data #endif #include "leveldb/db/builder.cc" #include "leveldb/db/db_impl.cc" #include "leveldb/db/db_iter.cc" #include "leveldb/db/dbformat.cc" #include "leveldb/db/filename.cc" #include "leveldb/db/log_reader.cc" #include "leveldb/db/log_writer.cc" #include "leveldb/db/memtable.cc" #include "leveldb/db/repair.cc" #include "leveldb/db/table_cache.cc" #include "leveldb/db/version_edit.cc" #include "leveldb/db/version_set.cc" #include "leveldb/db/write_batch.cc" #include "leveldb/table/block.cc" #include "leveldb/table/block_builder.cc" #include "leveldb/table/filter_block.cc" #include "leveldb/table/format.cc" #include "leveldb/table/iterator.cc" #include "leveldb/table/merger.cc" #include "leveldb/table/table.cc" #include "leveldb/table/table_builder.cc" #include "leveldb/table/two_level_iterator.cc" #include "leveldb/util/arena.cc" #include "leveldb/util/bloom.cc" #include "leveldb/util/cache.cc" #include "leveldb/util/coding.cc" #include "leveldb/util/comparator.cc" #include "leveldb/util/crc32c.cc" #include "leveldb/util/env.cc" #include "leveldb/util/filter_policy.cc" #include "leveldb/util/hash.cc" #include "leveldb/util/histogram.cc" #include "leveldb/util/logging.cc" #include "leveldb/util/options.cc" #include "leveldb/util/status.cc" // Platform Specific #if defined (LEVELDB_PLATFORM_WINDOWS) # include "leveldb/util/env_win.cc" # include "leveldb/port/port_win.cc" #elif defined (LEVELDB_PLATFORM_POSIX) # include "leveldb/util/env_posix.cc" # include "leveldb/port/port_posix.cc" #elif defined (LEVELDB_PLATFORM_ANDROID) # error Missing Android port! #endif #ifdef BEAST_MSVC #pragma warning (pop) #endif