//------------------------------------------------------------------------------ /* This file is part of Beast: https://github.com/vinniefalco/Beast Copyright 2013, Vinnie Falco Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and this permission notice appear in all copies. THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ //============================================================================== #ifndef BEAST_BEAST_CRYPTO_H_INCLUDED #define BEAST_BEAST_CRYPTO_H_INCLUDED //------------------------------------------------------------------------------ /* If you fail to make sure that all your compile units are building Beast with the same set of option flags, then there's a risk that different compile units will treat the classes as having different memory layouts, leading to very nasty memory corruption errors when they all get linked together. That's why it's best to always include the BeastConfig.h file before any beast headers. */ #ifndef BEAST_BEASTCONFIG_H_INCLUDED # ifdef _MSC_VER # pragma message ("Have you included your BeastConfig.h file before including the Beast headers?") # else # warning "Have you included your BeastConfig.h file before including the Beast headers?" # endif #endif #include "../beast_core/beast_core.h" //------------------------------------------------------------------------------ namespace beast { #include "math/beast_UnsignedInteger.h" } #endif