//------------------------------------------------------------------------------ /* This file is part of Beast: https://github.com/vinniefalco/Beast Copyright 2013, Vinnie Falco Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and this permission notice appear in all copies. THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ //============================================================================== #ifndef BEAST_CONCURRENTOBJECT_BEASTHEADER #define BEAST_CONCURRENTOBJECT_BEASTHEADER /*============================================================================*/ /** A reference counted object with overridable destroy behavior. This is a reference counted object compatible with ReferenceCountedObjectPtr. When the last reference is removed, the object is queued for deletion on a separate, provided thread. On program exit the thread will clean itself up - no other action is required. This class is useful for offloading the deletion work of "deep" objects shared by multiple threads: objects containing complex members, or a hierarchy of allocated structures. For example, a ValueTree. The problem of performing heavyweight memory or cleanup operations from either an AudioIODeviceCallback or the message thread is avoided. The deletion behavior can be overriden by providing a replacement for destroyConcurrentObject(). @ingroup beast_concurrent */ class BEAST_API ConcurrentObject : Uncopyable { public: inline void incReferenceCount () noexcept { m_refs.addref (); } inline void decReferenceCount () noexcept { if (m_refs.release ()) destroyConcurrentObject (); } protected: ConcurrentObject (); virtual ~ConcurrentObject (); /** Delete the object. This function is called when the reference count drops to zero. The default implementation performs the delete on a separate, provided thread that cleans up after itself on exit. */ virtual void destroyConcurrentObject (); protected: class Deleter; private: AtomicCounter m_refs; }; #endif