/*============================================================================*/ /* VFLib: https://github.com/vinniefalco/VFLib Copyright (C) 2008 by Vinnie Falco This library contains portions of other open source products covered by separate licenses. Please see the corresponding source files for specific terms. VFLib is provided under the terms of The MIT License (MIT): Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*============================================================================*/ ThreadWithCallQueue::ThreadWithCallQueue (String name) : CallQueue (name) , m_thread (name) , m_entryPoints (nullptr) , m_calledStart (false) , m_calledStop (false) , m_shouldStop (false) { } ThreadWithCallQueue::~ThreadWithCallQueue () { stop (true); } void ThreadWithCallQueue::start (EntryPoints* const entryPoints) { { // This is mostly for diagnostics // TODO: Atomic flag for this whole thing CriticalSection::ScopedLockType lock (m_mutex); // start() MUST be called. bassert (!m_calledStart); m_calledStart = true; } m_entryPoints = entryPoints; m_thread.start (this); } void ThreadWithCallQueue::stop (bool const wait) { // can't call stop(true) from within a thread function bassert (!wait || !m_thread.isTheCurrentThread ()); { CriticalSection::ScopedLockType lock (m_mutex); // start() MUST be called. bassert (m_calledStart); // TODO: Atomic for this if (!m_calledStop) { m_calledStop = true; { CriticalSection::ScopedUnlockType unlock (m_mutex); // getting fancy call (&ThreadWithCallQueue::doStop, this); // in theory something could slip in here close (); } } } if (wait) m_thread.join (); } // Should be called periodically by the idle function. // There are three possible results: // // #1 Returns false. The idle function may continue or return. // #2 Returns true. The idle function should return as soon as possible. // #3 Throws a Thread::Interruption exception. // // If interruptionPoint returns true or throws, it must // not be called again before the thread has the opportunity to reset. // bool ThreadWithCallQueue::interruptionPoint () { return m_thread.interruptionPoint (); } // Interrupts the idle function by queueing a call that does nothing. void ThreadWithCallQueue::interrupt () { call (&ThreadWithCallQueue::doNothing); } void ThreadWithCallQueue::doNothing () { // Intentionally empty } void ThreadWithCallQueue::signal () { m_thread.interrupt (); } void ThreadWithCallQueue::reset () { } void ThreadWithCallQueue::doStop () { m_shouldStop = true; } void ThreadWithCallQueue::threadRun () { m_entryPoints->threadInit (); for (;;) { CallQueue::synchronize (); if (m_shouldStop) break; bool interrupted = m_entryPoints->threadIdle (); if (!interrupted) interrupted = interruptionPoint (); if (!interrupted) m_thread.wait (); } m_entryPoints->threadExit (); }