//------------------------------------------------------------------------------ /* This file is part of Beast: https://github.com/vinniefalco/Beast Copyright 2013, Vinnie Falco Portions of this file are from JUCE. Copyright (c) 2013 - Raw Material Software Ltd. Please visit http://www.juce.com Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and this permission notice appear in all copies. THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ //============================================================================== HWND beast_messageWindowHandle = 0; // (this is used by other parts of the codebase) void* getUser32Function (const char* functionName) { HMODULE module = GetModuleHandleA ("user32.dll"); bassert (module != 0); return (void*) GetProcAddress (module, functionName); } //============================================================================== #if ! BEAST_USE_INTRINSICS // In newer compilers, the inline versions of these are used (in beast_Atomic.h), but in // older ones we have to actually call the ops as win32 functions.. long beast_InterlockedExchange (volatile long* a, long b) noexcept { return InterlockedExchange (a, b); } long beast_InterlockedIncrement (volatile long* a) noexcept { return InterlockedIncrement (a); } long beast_InterlockedDecrement (volatile long* a) noexcept { return InterlockedDecrement (a); } long beast_InterlockedExchangeAdd (volatile long* a, long b) noexcept { return InterlockedExchangeAdd (a, b); } long beast_InterlockedCompareExchange (volatile long* a, long b, long c) noexcept { return InterlockedCompareExchange (a, b, c); } __int64 beast_InterlockedCompareExchange64 (volatile __int64* value, __int64 newValue, __int64 valueToCompare) noexcept { bassertfalse; // This operation isn't available in old MS compiler versions! __int64 oldValue = *value; if (oldValue == valueToCompare) *value = newValue; return oldValue; } #endif //============================================================================== CriticalSection::CriticalSection() noexcept { // (just to check the MS haven't changed this structure and broken things...) #if BEAST_VC7_OR_EARLIER static_bassert (sizeof (CRITICAL_SECTION) <= 24); #else static_bassert (sizeof (CRITICAL_SECTION) <= sizeof (section)); #endif InitializeCriticalSection ((CRITICAL_SECTION*) section); } CriticalSection::~CriticalSection() noexcept { DeleteCriticalSection ((CRITICAL_SECTION*) section); } void CriticalSection::enter() const noexcept { EnterCriticalSection ((CRITICAL_SECTION*) section); } bool CriticalSection::tryEnter() const noexcept { return TryEnterCriticalSection ((CRITICAL_SECTION*) section) != FALSE; } void CriticalSection::exit() const noexcept { LeaveCriticalSection ((CRITICAL_SECTION*) section); } //============================================================================== void BEAST_API beast_threadEntryPoint (void*); static unsigned int __stdcall threadEntryProc (void* userData) { if (beast_messageWindowHandle != 0) AttachThreadInput (GetWindowThreadProcessId (beast_messageWindowHandle, 0), GetCurrentThreadId(), TRUE); beast_threadEntryPoint (userData); _endthreadex (0); return 0; } void Thread::launchThread() { unsigned int newThreadId; threadHandle = (void*) _beginthreadex (0, 0, &threadEntryProc, this, 0, &newThreadId); threadId = (ThreadID) newThreadId; } void Thread::closeThreadHandle() { CloseHandle ((HANDLE) threadHandle); threadId = 0; threadHandle = 0; } void Thread::killThread() { if (threadHandle != 0) { #if BEAST_DEBUG OutputDebugStringA ("** Warning - Forced thread termination **\n"); #endif TerminateThread (threadHandle, 0); } } void Thread::setCurrentThreadName (const String& name) { #if BEAST_DEBUG && BEAST_MSVC struct { DWORD dwType; LPCSTR szName; DWORD dwThreadID; DWORD dwFlags; } info; info.dwType = 0x1000; info.szName = name.toUTF8(); info.dwThreadID = GetCurrentThreadId(); info.dwFlags = 0; __try { RaiseException (0x406d1388 /*MS_VC_EXCEPTION*/, 0, sizeof (info) / sizeof (ULONG_PTR), (ULONG_PTR*) &info); } __except (EXCEPTION_CONTINUE_EXECUTION) {} #else (void) name; #endif } Thread::ThreadID Thread::getCurrentThreadId() { return (ThreadID) (pointer_sized_int) GetCurrentThreadId(); } bool Thread::setThreadPriority (void* handle, int priority) { int pri = THREAD_PRIORITY_TIME_CRITICAL; if (priority < 1) pri = THREAD_PRIORITY_IDLE; else if (priority < 2) pri = THREAD_PRIORITY_LOWEST; else if (priority < 5) pri = THREAD_PRIORITY_BELOW_NORMAL; else if (priority < 7) pri = THREAD_PRIORITY_NORMAL; else if (priority < 9) pri = THREAD_PRIORITY_ABOVE_NORMAL; else if (priority < 10) pri = THREAD_PRIORITY_HIGHEST; if (handle == 0) handle = GetCurrentThread(); return SetThreadPriority (handle, pri) != FALSE; } void Thread::setCurrentThreadAffinityMask (const uint32 affinityMask) { SetThreadAffinityMask (GetCurrentThread(), affinityMask); } //============================================================================== struct SleepEvent { SleepEvent() noexcept : handle (CreateEvent (nullptr, FALSE, FALSE, #if BEAST_DEBUG _T("BEAST Sleep Event"))) #else nullptr)) #endif {} ~SleepEvent() noexcept { CloseHandle (handle); handle = 0; } HANDLE handle; }; static SleepEvent sleepEvent; void BEAST_CALLTYPE Thread::sleep (const int millisecs) { if (millisecs >= 10 || sleepEvent.handle == 0) { Sleep ((DWORD) millisecs); } else { // unlike Sleep() this is guaranteed to return to the current thread after // the time expires, so we'll use this for short waits, which are more likely // to need to be accurate WaitForSingleObject (sleepEvent.handle, (DWORD) millisecs); } } void Thread::yield() { Sleep (0); } //============================================================================== static int lastProcessPriority = -1; // called by WindowDriver because Windows does weird things to process priority // when you swap apps, and this forces an update when the app is brought to the front. void beast_repeatLastProcessPriority() { if (lastProcessPriority >= 0) // (avoid changing this if it's not been explicitly set by the app..) { DWORD p; switch (lastProcessPriority) { case Process::LowPriority: p = IDLE_PRIORITY_CLASS; break; case Process::NormalPriority: p = NORMAL_PRIORITY_CLASS; break; case Process::HighPriority: p = HIGH_PRIORITY_CLASS; break; case Process::RealtimePriority: p = REALTIME_PRIORITY_CLASS; break; default: bassertfalse; return; // bad priority value } SetPriorityClass (GetCurrentProcess(), p); } } void Process::setPriority (ProcessPriority prior) { if (lastProcessPriority != (int) prior) { lastProcessPriority = (int) prior; beast_repeatLastProcessPriority(); } } bool beast_isRunningUnderDebugger() { return IsDebuggerPresent() != FALSE; } bool BEAST_CALLTYPE Process::isRunningUnderDebugger() { return beast_isRunningUnderDebugger(); } //------------------------------------------------------------------------------ static void* currentModuleHandle = nullptr; void* Process::getCurrentModuleInstanceHandle() noexcept { if (currentModuleHandle == nullptr) currentModuleHandle = GetModuleHandleA (nullptr); return currentModuleHandle; } void Process::setCurrentModuleInstanceHandle (void* const newHandle) noexcept { currentModuleHandle = newHandle; } void Process::raisePrivilege() { bassertfalse; // xxx not implemented } void Process::lowerPrivilege() { bassertfalse; // xxx not implemented } void Process::terminate() { #if BEAST_MSVC && BEAST_CHECK_MEMORY_LEAKS _CrtDumpMemoryLeaks(); #endif // bullet in the head in case there's a problem shutting down.. ExitProcess (0); } bool beast_isRunningInWine() { HMODULE ntdll = GetModuleHandleA ("ntdll"); return ntdll != 0 && GetProcAddress (ntdll, "wine_get_version") != nullptr; } //============================================================================== bool DynamicLibrary::open (const String& name) { close(); handle = LoadLibrary (name.toWideCharPointer()); return handle != nullptr; } void DynamicLibrary::close() { if (handle != nullptr) { FreeLibrary ((HMODULE) handle); handle = nullptr; } } void* DynamicLibrary::getFunction (const String& functionName) noexcept { return handle != nullptr ? (void*) GetProcAddress ((HMODULE) handle, functionName.toUTF8()) // (void* cast is required for mingw) : nullptr; } //============================================================================== class InterProcessLock::Pimpl { public: Pimpl (String name, const int timeOutMillisecs) : handle (0), refCount (1) { name = name.replaceCharacter ('\\', '/'); handle = CreateMutexW (0, TRUE, ("Global\\" + name).toWideCharPointer()); // Not 100% sure why a global mutex sometimes can't be allocated, but if it fails, fall back to // a local one. (A local one also sometimes fails on other machines so neither type appears to be // universally reliable) if (handle == 0) handle = CreateMutexW (0, TRUE, ("Local\\" + name).toWideCharPointer()); if (handle != 0 && GetLastError() == ERROR_ALREADY_EXISTS) { if (timeOutMillisecs == 0) { close(); return; } switch (WaitForSingleObject (handle, timeOutMillisecs < 0 ? INFINITE : timeOutMillisecs)) { case WAIT_OBJECT_0: case WAIT_ABANDONED: break; case WAIT_TIMEOUT: default: close(); break; } } } ~Pimpl() { close(); } void close() { if (handle != 0) { ReleaseMutex (handle); CloseHandle (handle); handle = 0; } } HANDLE handle; int refCount; }; InterProcessLock::InterProcessLock (const String& name_) : name (name_) { } InterProcessLock::~InterProcessLock() { } bool InterProcessLock::enter (const int timeOutMillisecs) { const ScopedLock sl (lock); if (pimpl == nullptr) { pimpl = new Pimpl (name, timeOutMillisecs); if (pimpl->handle == 0) pimpl = nullptr; } else { pimpl->refCount++; } return pimpl != nullptr; } void InterProcessLock::exit() { const ScopedLock sl (lock); // Trying to release the lock too many times! bassert (pimpl != nullptr); if (pimpl != nullptr && --(pimpl->refCount) == 0) pimpl = nullptr; } //============================================================================== class ChildProcess::ActiveProcess : LeakChecked , public Uncopyable { public: ActiveProcess (const String& command) : ok (false), readPipe (0), writePipe (0) { SECURITY_ATTRIBUTES securityAtts = { 0 }; securityAtts.nLength = sizeof (securityAtts); securityAtts.bInheritHandle = TRUE; if (CreatePipe (&readPipe, &writePipe, &securityAtts, 0) && SetHandleInformation (readPipe, HANDLE_FLAG_INHERIT, 0)) { STARTUPINFOW startupInfo = { 0 }; startupInfo.cb = sizeof (startupInfo); startupInfo.hStdError = writePipe; startupInfo.hStdOutput = writePipe; startupInfo.dwFlags = STARTF_USESTDHANDLES; ok = CreateProcess (nullptr, const_cast (command.toWideCharPointer()), nullptr, nullptr, TRUE, CREATE_NO_WINDOW | CREATE_UNICODE_ENVIRONMENT, nullptr, nullptr, &startupInfo, &processInfo) != FALSE; } } ~ActiveProcess() { if (ok) { CloseHandle (processInfo.hThread); CloseHandle (processInfo.hProcess); } if (readPipe != 0) CloseHandle (readPipe); if (writePipe != 0) CloseHandle (writePipe); } bool isRunning() const { return WaitForSingleObject (processInfo.hProcess, 0) != WAIT_OBJECT_0; } int read (void* dest, int numNeeded) const { int total = 0; while (ok && numNeeded > 0) { DWORD available = 0; if (! PeekNamedPipe ((HANDLE) readPipe, nullptr, 0, nullptr, &available, nullptr)) break; const int numToDo = bmin ((int) available, numNeeded); if (available == 0) { if (! isRunning()) break; Thread::yield(); } else { DWORD numRead = 0; if (! ReadFile ((HANDLE) readPipe, dest, numToDo, &numRead, nullptr)) break; total += numRead; dest = addBytesToPointer (dest, numRead); numNeeded -= numRead; } } return total; } bool killProcess() const { return TerminateProcess (processInfo.hProcess, 0) != FALSE; } bool ok; private: HANDLE readPipe, writePipe; PROCESS_INFORMATION processInfo; }; bool ChildProcess::start (const String& command) { activeProcess = new ActiveProcess (command); if (! activeProcess->ok) activeProcess = nullptr; return activeProcess != nullptr; } bool ChildProcess::start (const StringArray& args) { return start (args.joinIntoString (" ")); } bool ChildProcess::isRunning() const { return activeProcess != nullptr && activeProcess->isRunning(); } int ChildProcess::readProcessOutput (void* dest, int numBytes) { return activeProcess != nullptr ? activeProcess->read (dest, numBytes) : 0; } bool ChildProcess::kill() { return activeProcess == nullptr || activeProcess->killProcess(); } //============================================================================== struct HighResolutionTimer::Pimpl : public Uncopyable { Pimpl (HighResolutionTimer& t) noexcept : owner (t), periodMs (0) { } ~Pimpl() { bassert (periodMs == 0); } void start (int newPeriod) { if (newPeriod != periodMs) { stop(); periodMs = newPeriod; TIMECAPS tc; if (timeGetDevCaps (&tc, sizeof (tc)) == TIMERR_NOERROR) { const int actualPeriod = blimit ((int) tc.wPeriodMin, (int) tc.wPeriodMax, newPeriod); timerID = timeSetEvent (actualPeriod, tc.wPeriodMin, callbackFunction, (DWORD_PTR) this, TIME_PERIODIC | TIME_CALLBACK_FUNCTION | 0x100 /*TIME_KILL_SYNCHRONOUS*/); } } } void stop() { periodMs = 0; timeKillEvent (timerID); } HighResolutionTimer& owner; int periodMs; private: unsigned int timerID; static void __stdcall callbackFunction (UINT, UINT, DWORD_PTR userInfo, DWORD_PTR, DWORD_PTR) { if (Pimpl* const timer = reinterpret_cast (userInfo)) if (timer->periodMs != 0) timer->owner.hiResTimerCallback(); } };