//------------------------------------------------------------------------------ /* This file is part of rippled: https://github.com/ripple/rippled Copyright (c) 2012, 2013 Ripple Labs Inc. Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and this permission notice appear in all copies. THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ //============================================================================== #ifndef RIPPLE_SERVER_HANDOFF_H_INCLUDED #define RIPPLE_SERVER_HANDOFF_H_INCLUDED #include #include #include #include namespace ripple { using http_request_type = boost::beast::http::request; using http_response_type = boost::beast::http::response; /** Used to indicate the result of a server connection handoff. */ struct Handoff { // When `true`, the Session will close the socket. The // Handler may optionally take socket ownership using std::move bool moved = false; // If response is set, this determines the keep alive bool keep_alive = false; // When set, this will be sent back std::shared_ptr response; bool handled() const { return moved || response; } }; } // namespace ripple #endif