//------------------------------------------------------------------------------ /* This file is part of Beast: https://github.com/vinniefalco/Beast Copyright 2013, Vinnie Falco Portions of this file are from JUCE. Copyright (c) 2013 - Raw Material Software Ltd. Please visit http://www.juce.com Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and this permission notice appear in all copies. THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ //============================================================================== #ifndef BEAST_STRINGS_STRINGCHARPOINTERTYPE_H_INCLUDED #define BEAST_STRINGS_STRINGCHARPOINTERTYPE_H_INCLUDED #include "../Config.h" #include "CharPointer_UTF8.h" #include "CharPointer_UTF16.h" #include "CharPointer_UTF32.h" namespace beast { /** This is the character encoding type used internally to store the string. By setting the value of BEAST_STRING_UTF_TYPE to 8, 16, or 32, you can change the internal storage format of the String class. UTF-8 uses the least space (if your strings contain few extended characters), but call operator[] involves iterating the string to find the required index. UTF-32 provides instant random access to its characters, but uses 4 bytes per character to store them. UTF-16 uses more space than UTF-8 and is also slow to index, but is the native wchar_t format used in Windows. It doesn't matter too much which format you pick, because the toUTF8(), toUTF16() and toUTF32() methods let you access the string's content in any of the other formats. */ #if (BEAST_STRING_UTF_TYPE == 32) typedef CharPointer_UTF32 StringCharPointerType; #elif (BEAST_STRING_UTF_TYPE == 16) typedef CharPointer_UTF16 StringCharPointerType; #elif (BEAST_STRING_UTF_TYPE == 8) typedef CharPointer_UTF8 StringCharPointerType; #else #error "You must set the value of BEAST_STRING_UTF_TYPE to be either 8, 16, or 32!" #endif } #endif