//------------------------------------------------------------------------------ /* This file is part of Beast: https://github.com/vinniefalco/Beast Copyright 2013, Vinnie Falco Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and this permission notice appear in all copies. THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ //============================================================================== ThreadWithCallQueue::ThreadWithCallQueue (String name) : CallQueue (name) , m_thread (name) , m_entryPoints (nullptr) , m_calledStart (false) , m_calledStop (false) , m_shouldStop (false) { } ThreadWithCallQueue::~ThreadWithCallQueue () { stop (true); } void ThreadWithCallQueue::start (EntryPoints* const entryPoints) { { // This is mostly for diagnostics // TODO: Atomic flag for this whole thing CriticalSection::ScopedLockType lock (m_mutex); // start() MUST be called. bassert (!m_calledStart); m_calledStart = true; } m_entryPoints = entryPoints; m_thread.start (this); } void ThreadWithCallQueue::stop (bool const wait) { // can't call stop(true) from within a thread function bassert (!wait || !m_thread.isTheCurrentThread ()); { CriticalSection::ScopedLockType lock (m_mutex); // start() MUST be called. bassert (m_calledStart); // TODO: Atomic for this if (!m_calledStop) { m_calledStop = true; { CriticalSection::ScopedUnlockType unlock (m_mutex); // getting fancy call (&ThreadWithCallQueue::doStop, this); // in theory something could slip in here close (); } } } if (wait) m_thread.join (); } // Should be called periodically by the idle function. // There are three possible results: // // #1 Returns false. The idle function may continue or return. // #2 Returns true. The idle function should return as soon as possible. // #3 Throws a Thread::Interruption exception. // // If interruptionPoint returns true or throws, it must // not be called again before the thread has the opportunity to reset. // bool ThreadWithCallQueue::interruptionPoint () { return m_thread.interruptionPoint (); } // Interrupts the idle function by queueing a call that does nothing. void ThreadWithCallQueue::interrupt () { call (&ThreadWithCallQueue::doNothing); } void ThreadWithCallQueue::doNothing () { // Intentionally empty } void ThreadWithCallQueue::signal () { m_thread.interrupt (); } void ThreadWithCallQueue::reset () { } void ThreadWithCallQueue::doStop () { m_shouldStop = true; } void ThreadWithCallQueue::threadRun () { m_entryPoints->threadInit (); for (;;) { CallQueue::synchronize (); if (m_shouldStop) break; bool interrupted = m_entryPoints->threadIdle (); if (!interrupted) interrupted = interruptionPoint (); if (!interrupted) m_thread.wait (); } m_entryPoints->threadExit (); }