#include "LedgerHistory.h" #include "Config.h" /* Soon we should support saving the ledger in a real DB For now save them all in */ void LedgerHistory::load() { } bool LedgerHistory::loadLedger(uint32 index) { Ledger::pointer ledger(new Ledger(index)); if(ledger->load(theConfig.HISTORY_DIR)) { mAcceptedLedgers[index]=ledger; } return(false); } // this will see if the ledger is in memory // if not it will check disk and load it // if not it will return NULL Ledger::pointer LedgerHistory::getLedger(uint32 index) { if(mAcceptedLedgers.count(index)) return(mAcceptedLedgers[index]); if(loadLedger(index)) return(mAcceptedLedgers[index]); return(Ledger::pointer()); } void LedgerHistory::addLedger(Ledger::pointer ledger) { mAcceptedLedgers[ledger->getIndex()]=ledger; ledger->save(theConfig.HISTORY_DIR); }