//------------------------------------------------------------------------------ /* This file is part of Beast: https://github.com/vinniefalco/Beast Copyright 2013, Vinnie Falco Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and this permission notice appear in all copies. THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ //============================================================================== #include "../LeakChecked.h" namespace beast { namespace detail { class LeakCheckedBase::LeakCounterBase::Singleton { public: void push_back (LeakCounterBase* counter) { m_list.push_front (counter); } void checkForLeaks () { for (;;) { LeakCounterBase* const counter = m_list.pop_front (); if (!counter) break; counter->checkForLeaks (); } } static Singleton& getInstance () { static Singleton instance; return instance; } private: friend class LeakCheckedBase; LockFreeStack m_list; }; //------------------------------------------------------------------------------ LeakCheckedBase::LeakCounterBase::LeakCounterBase () { Singleton::getInstance ().push_back (this); } void LeakCheckedBase::LeakCounterBase::checkForLeaks () { // If there's a runtime error from this line, it means there's // an order of destruction problem between different translation units! // this->checkPureVirtual (); int const count = m_count.get (); if (count > 0) { /** If you hit this, then you've leaked one or more objects of the specified class; the name should have been printed by the line below. If you're leaking, it's probably because you're using old-fashioned, non-RAII techniques for your object management. Tut, tut. Always, always use ScopedPointers, OwnedArrays, SharedObjects, etc, and avoid the 'delete' operator at all costs! */ DBG ("Leaked objects: " << count << " of " << getClassName ()); //bassertfalse; } } //------------------------------------------------------------------------------ #if BEAST_DEBUG void LeakCheckedBase::reportDanglingPointer (char const* objectName) #else void LeakCheckedBase::reportDanglingPointer (char const*) #endif { /* If you hit this, then you've managed to delete more instances of this class than you've created. That indicates that you're deleting some dangling pointers. Note that although this assertion will have been triggered during a destructor, it might not be this particular deletion that's at fault - the incorrect one may have happened at an earlier point in the program, and simply not been detected until now. Most errors like this are caused by using old-fashioned, non-RAII techniques for your object management. Tut, tut. Always, always use ScopedPointers, OwnedArrays, SharedObjects, etc, and avoid the 'delete' operator at all costs! */ DBG ("Dangling pointer deletion: " << objectName); bassertfalse; } //------------------------------------------------------------------------------ void LeakCheckedBase::checkForLeaks () { LeakCounterBase::Singleton::getInstance ().checkForLeaks (); } } }