//------------------------------------------------------------------------------ /* This file is part of Beast: https://github.com/vinniefalco/Beast Copyright 2013, Vinnie Falco Copyright Patrick Dehne (www.sonicweb-radio.de) Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and this permission notice appear in all copies. THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ //============================================================================== #ifndef BEAST_VFLIB_THREADWITHSERVICEQUEUE_H_INCLUDED #define BEAST_VFLIB_THREADWITHSERVICEQUEUE_H_INCLUDED #include "CallQueue.h" namespace beast { class ThreadWithServiceQueue : public CallQueue { public: /** Entry points for a ThreadWithCallQueue. */ class EntryPoints { public: virtual ~EntryPoints () { } virtual void threadInit () { } virtual void threadExit () { } }; explicit ThreadWithServiceQueue (const String& name); ~ThreadWithServiceQueue(); void start (EntryPoints* const entryPoints); void stop (bool const wait); /** Calls all functors in the queue. Blocks if there are no functors available to run until more functors become available or the queue is stopped */ bool synchronize (); /** Helper class to work around ThreadWithServiceQueue and Thread both having a run member */ class Worker : public Thread { public: Worker(const String& name, ThreadWithServiceQueue *parent) : Thread(name) , m_parent(parent) { } void run() { m_parent->runThread(); } private: ThreadWithServiceQueue *m_parent; }; void runThread (); private: EntryPoints* m_entryPoints; bool m_calledStart; bool m_calledStop; Worker m_thread; }; } #endif