//------------------------------------------------------------------------------ /* This file is part of Beast: https://github.com/vinniefalco/Beast Copyright 2013, Vinnie Falco Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and this permission notice appear in all copies. THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ //============================================================================== #ifndef BEAST_THREADWITHCALLQUEUE_H_INCLUDED #define BEAST_THREADWITHCALLQUEUE_H_INCLUDED /** An InterruptibleThread with a CallQueue. This combines an InterruptibleThread with a CallQueue, allowing functors to be queued for asynchronous execution on the thread. The thread runs an optional user-defined idle function, which must regularly check for an interruption using the InterruptibleThread interface. When an interruption is signaled, the idle function returns and the CallQueue is synchronized. Then, the idle function is resumed. When the ThreadWithCallQueue first starts up, an optional user-defined initialization function is executed on the thread. When the thread exits, a user-defined exit function may be executed on the thread. @see CallQueue @ingroup beast_concurrent */ class BEAST_API ThreadWithCallQueue : public CallQueue , private InterruptibleThread::EntryPoint , LeakChecked { public: /** Entry points for a ThreadWithCallQueue. */ class EntryPoints { public: virtual ~EntryPoints () { } virtual void threadInit () { } virtual void threadExit () { } virtual bool threadIdle () { bool interrupted = false; return interrupted; } }; /** Create a thread. @param name The name of the InterruptibleThread and CallQueue, used for diagnostics when debugging. */ explicit ThreadWithCallQueue (String name); /** Retrieve the default entry points. The default entry points do nothing. */ static EntryPoints* getDefaultEntryPoints () noexcept; /** Destroy a ThreadWithCallQueue. If the thread is still running it is stopped. The destructor blocks until the thread exits cleanly. */ ~ThreadWithCallQueue (); /** Start the thread, with optional entry points. If `entryPoints` is specified then the thread runs using those entry points. If ommitted, the default entry simply do nothing. This is useful for creating a thread whose sole activities are performed through the call queue. @param entryPoints An optional pointer to @ref EntryPoints. */ void start (EntryPoints* const entryPoints = getDefaultEntryPoints ()); /* Stop the thread. Stops the thread and optionally wait until it exits. It is safe to call this function at any time and as many times as desired. After a call to stop () the CallQueue is closed, and attempts to queue new functors will throw a runtime exception. Existing functors will still execute. Any listeners registered on the CallQueue need to be removed before stop is called @invariant The caller is not on the associated thread. @param wait `true` if the function should wait until the thread exits before returning. */ void stop (bool const wait); /** Determine if the thread needs interruption. Should be called periodically by the idle function. If interruptionPoint returns true or throws, it must not be called again until the idle function returns and is re-entered. @invariant No previous calls to interruptionPoint() made after the idle function entry point returned `true`. @return `false` if the idle function may continue, or `true` if the idle function must return as soon as possible. */ bool interruptionPoint (); /* Interrupts the idle function. */ void interrupt (); private: static void doNothing (); void signal (); void reset (); void doStop (); void threadRun (); private: InterruptibleThread m_thread; EntryPoints* m_entryPoints; bool m_calledStart; bool m_calledStop; bool m_shouldStop; CriticalSection m_mutex; }; #endif