//------------------------------------------------------------------------------ /* This file is part of Beast: https://github.com/vinniefalco/Beast Copyright 2013, Vinnie Falco Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and this permission notice appear in all copies. THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ //============================================================================== #ifndef BEAST_THREADGROUP_H_INCLUDED #define BEAST_THREADGROUP_H_INCLUDED /*============================================================================*/ /** @ingroup beast_concurrent @brief A group of threads for parallelizing tasks. @see ParallelFor */ class BEAST_API ThreadGroup { public: typedef FifoFreeStoreType AllocatorType; /** Creates the specified number of threads. @param numberOfThreads The number of threads in the group. This must be greater than zero. If this parameter is omitted, one thread is created per available CPU. */ explicit ThreadGroup (int numberOfThreads = SystemStats::getNumCpus ()); ~ThreadGroup (); /** Allocator access. */ inline AllocatorType& getAllocator () { return m_allocator; } /** Determine the number of threads in the group. @return The number of threads in the group. */ int getNumberOfThreads () const; /** Calls a functor on multiple threads. The specified functor is executed on some or all available threads at once. A call is always guaranteed to execute. @param maxThreads The maximum number of threads to use, or -1 for all. @param f The functor to call for each thread. */ /** @{ */ template void callf (int maxThreads, Functor f) { bassert (maxThreads > 0 || maxThreads == -1); int numberOfThreads = getNumberOfThreads (); if (maxThreads != -1 && maxThreads < numberOfThreads) numberOfThreads = maxThreads; while (numberOfThreads--) { m_queue.push_front (new (getAllocator ()) WorkType (f)); m_semaphore.signal (); } } #if BEAST_VARIADIC_MAX >= 1 template void call (int maxThreads, Fn f) { callf (maxThreads, functional::bind (f)); } #endif #if BEAST_VARIADIC_MAX >= 2 template void call (int maxThreads, Fn f, T1 t1) { callf (maxThreads, functional::bind (f, t1)); } #endif #if BEAST_VARIADIC_MAX >= 3 template void call (int maxThreads, Fn f, T1 t1, T2 t2) { callf (maxThreads, functional::bind (f, t1, t2)); } #endif #if BEAST_VARIADIC_MAX >= 4 template void call (int maxThreads, Fn f, T1 t1, T2 t2, T3 t3) { callf (maxThreads, functional::bind (f, t1, t2, t3)); } #endif #if BEAST_VARIADIC_MAX >= 5 template void call (int maxThreads, Fn f, T1 t1, T2 t2, T3 t3, T4 t4) { callf (maxThreads, functional::bind (f, t1, t2, t3, t4)); } #endif #if BEAST_VARIADIC_MAX >= 6 template void call (int maxThreads, Fn f, T1 t1, T2 t2, T3 t3, T4 t4, T5 t5) { callf (maxThreads, functional::bind (f, t1, t2, t3, t4, t5)); } #endif #if BEAST_VARIADIC_MAX >= 7 template void call (int maxThreads, Fn f, T1 t1, T2 t2, T3 t3, T4 t4, T5 t5, T6 t6) { callf (maxThreads, functional::bind (f, t1, t2, t3, t4, t5, t6)); } #endif #if BEAST_VARIADIC_MAX >= 8 template void call (int maxThreads, Fn f, T1 t1, T2 t2, T3 t3, T4 t4, T5 t5, T6 t6, T7 t7) { callf (maxThreads, functional::bind (f, t1, t2, t3, t4, t5, t6, t7)); } #endif #if BEAST_VARIADIC_MAX >= 9 template void call (int maxThreads, Fn f, T1 t1, T2 t2, T3 t3, T4 t4, T5 t5, T6 t6, T7 t7, T8 t8) { callf (maxThreads, functional::bind (f, t1, t2, t3, t4, t5, t6, t7, t8)); } #endif /** @} */ private: void stopThreads (int numberOfThreadsToStop); //============================================================================ private: /** A thread in the group. */ class Worker : public LockFreeStack ::Node , public Thread , LeakChecked { public: Worker (String name, ThreadGroup& group); ~Worker (); void setShouldExit (); private: void run (); private: ThreadGroup& m_group; bool m_shouldExit; }; //============================================================================ private: /** Abstract work item. */ class Work : public LockFreeStack ::Node , public AllocatedBy { public: virtual ~Work () { } /* The worker is passed in so we can make it quit later. */ virtual void operator () (Worker* worker) = 0; }; template class WorkType : public Work, LeakChecked > { public: explicit WorkType (Functor const& f) : m_f (f) { } ~WorkType () { } void operator () (Worker*) { m_f (); } private: Functor m_f; }; /** Used to make a Worker stop */ class QuitType : public Work , LeakChecked { public: void operator () (Worker* worker); }; private: int const m_numberOfThreads; Semaphore m_semaphore; AllocatorType m_allocator; LockFreeStack m_queue; LockFreeStack m_threads; }; #endif