//------------------------------------------------------------------------------ /* This file is part of Beast: https://github.com/vinniefalco/Beast Copyright 2013, Vinnie Falco Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and this permission notice appear in all copies. THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ //============================================================================== #ifndef BEAST_ASIO_HANDSHAKE_HANDSHAKEDETECTLOGIC_H_INCLUDED #define BEAST_ASIO_HANDSHAKE_HANDSHAKEDETECTLOGIC_H_INCLUDED namespace beast { namespace asio { class HandshakeDetectLogic { public: HandshakeDetectLogic () : m_finished (false) , m_success (false) { } /** How many bytes maximum we might need. This is the largest number of bytes that the detector might need in order to come to a conclusion about whether or not the handshake is a match. Depending on the data, it could come to that conclusion sooner though. Use read_some instead of read so that the detect logic can reject the handshake sooner if possible. */ virtual std::size_t max_needed () = 0; /** How many bytes the handshake consumes. If the detector processes the entire handshake this will be non zero. The SSL detector would return 0, since we want all the existing bytes to be passed on. */ virtual std::size_t bytes_consumed () = 0; /** Return true if we have enough data to form a conclusion. */ bool finished () const noexcept { return m_finished; } /** Return true if we came to a conclusion and the data matched. */ bool success () const noexcept { return m_finished && m_success; } protected: void conclude (bool success = true) { m_finished = true; m_success = success; } void fail () { conclude (false); } private: bool m_finished; bool m_success; }; //------------------------------------------------------------------------------ /** Wraps the logic and exports it as an abstract interface. */ template class HandshakeDetectLogicType { public: typedef Logic LogicType; typedef typename Logic::arg_type arg_type; explicit HandshakeDetectLogicType (arg_type const& arg = arg_type ()) : m_logic (arg) { } LogicType& get () { return m_logic; } std::size_t max_needed () { return m_logic.max_needed (); } std::size_t bytes_consumed () { return m_logic.bytes_consumed (); } bool finished () { return m_logic.finished (); } /** If finished is true, this tells us if the handshake was detected. */ bool success () { return m_logic.success (); } /** Analyze the buffer to match the Handshake. Returns `true` if the analysis is complete. */ template bool analyze (ConstBufferSequence const& buffer) { bassert (! m_logic.finished ()); m_logic.analyze (buffer); return m_logic.finished (); } private: Logic m_logic; }; } } #endif