//------------------------------------------------------------------------------ /* This file is part of Beast: https://github.com/vinniefalco/Beast Copyright 2013, Vinnie Falco Portions of this file are from JUCE. Copyright (c) 2013 - Raw Material Software Ltd. Please visit http://www.juce.com Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and this permission notice appear in all copies. THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ //============================================================================== Thread::Thread (const String& threadName_) : threadName (threadName_), threadHandle (nullptr), threadId (0), threadPriority (5), affinityMask (0), shouldExit (false) { } Thread::~Thread() { /* If your thread class's destructor has been called without first stopping the thread, that means that this partially destructed object is still performing some work - and that's probably a Bad Thing! To avoid this type of nastiness, always make sure you call stopThread() before or during your subclass's destructor. */ check_precondition (! isThreadRunning()); stopThread (); } //============================================================================== // Use a ref-counted object to hold this shared data, so that it can outlive its static // shared pointer when threads are still running during static shutdown. struct CurrentThreadHolder : public SharedObject { CurrentThreadHolder() noexcept {} typedef SharedObjectPtr Ptr; ThreadLocalValue value; }; static char currentThreadHolderLock [sizeof (SpinLock)]; // (statically initialised to zeros). static SpinLock* castToSpinLockWithoutAliasingWarning (void* s) { return static_cast (s); } static CurrentThreadHolder::Ptr getCurrentThreadHolder() { static CurrentThreadHolder::Ptr currentThreadHolder; SpinLock::ScopedLockType lock (*castToSpinLockWithoutAliasingWarning (currentThreadHolderLock)); if (currentThreadHolder == nullptr) currentThreadHolder = new CurrentThreadHolder(); return currentThreadHolder; } void Thread::threadEntryPoint() { const CurrentThreadHolder::Ptr currentThreadHolder (getCurrentThreadHolder()); currentThreadHolder->value = this; BEAST_TRY { if (threadName.isNotEmpty()) setCurrentThreadName (threadName); if (startSuspensionEvent.wait (10000)) { bassert (getCurrentThreadId() == threadId); if (affinityMask != 0) setCurrentThreadAffinityMask (affinityMask); run(); } } BEAST_CATCH_ALL_ASSERT currentThreadHolder->value.releaseCurrentThreadStorage(); closeThreadHandle(); } // used to wrap the incoming call from the platform-specific code void BEAST_API beast_threadEntryPoint (void* userData) { ProtectedCall (&Thread::threadEntryPoint, static_cast (userData)); } //============================================================================== void Thread::startThread() { const ScopedLock sl (startStopLock); shouldExit = false; if (threadHandle == nullptr) { launchThread(); setThreadPriority (threadHandle, threadPriority); startSuspensionEvent.signal(); } } void Thread::startThread (const int priority) { const ScopedLock sl (startStopLock); if (threadHandle == nullptr) { threadPriority = priority; startThread(); } else { setPriority (priority); } } bool Thread::isThreadRunning() const { return threadHandle != nullptr; } Thread* Thread::getCurrentThread() { return getCurrentThreadHolder()->value.get(); } //============================================================================== void Thread::signalThreadShouldExit() { shouldExit = true; } bool Thread::waitForThreadToExit (const int timeOutMilliseconds) const { // Doh! So how exactly do you expect this thread to wait for itself to stop?? bassert (getThreadId() != getCurrentThreadId() || getCurrentThreadId() == 0); const uint32 timeoutEnd = Time::getMillisecondCounter() + (uint32) timeOutMilliseconds; while (isThreadRunning()) { if (timeOutMilliseconds >= 0 && Time::getMillisecondCounter() > timeoutEnd) return false; sleep (2); } return true; } bool Thread::stopThread (const int timeOutMilliseconds) { bool cleanExit = true; // agh! You can't stop the thread that's calling this method! How on earth // would that work?? bassert (getCurrentThreadId() != getThreadId()); const ScopedLock sl (startStopLock); if (isThreadRunning()) { signalThreadShouldExit(); notify(); if (timeOutMilliseconds != 0) { cleanExit = waitForThreadToExit (timeOutMilliseconds); } if (isThreadRunning()) { bassert (! cleanExit); // very bad karma if this point is reached, as there are bound to be // locks and events left in silly states when a thread is killed by force.. killThread(); threadHandle = nullptr; threadId = 0; cleanExit = false; } else { cleanExit = true; } } return cleanExit; } //============================================================================== bool Thread::setPriority (const int newPriority) { // NB: deadlock possible if you try to set the thread prio from the thread itself, // so using setCurrentThreadPriority instead in that case. if (getCurrentThreadId() == getThreadId()) return setCurrentThreadPriority (newPriority); const ScopedLock sl (startStopLock); if (setThreadPriority (threadHandle, newPriority)) { threadPriority = newPriority; return true; } return false; } bool Thread::setCurrentThreadPriority (const int newPriority) { return setThreadPriority (0, newPriority); } void Thread::setAffinityMask (const uint32 newAffinityMask) { affinityMask = newAffinityMask; } //============================================================================== bool Thread::wait (const int timeOutMilliseconds) const { return defaultEvent.wait (timeOutMilliseconds); } void Thread::notify() const { defaultEvent.signal(); } //============================================================================== void SpinLock::enter() const noexcept { if (! tryEnter()) { for (int i = 20; --i >= 0;) if (tryEnter()) return; while (! tryEnter()) Thread::yield(); } } //============================================================================== class AtomicTests : public UnitTest { public: AtomicTests() : UnitTest ("Atomic", "beast") {} void runTest() { beginTestCase ("Misc"); char a1[7]; expect (numElementsInArray(a1) == 7); int a2[3]; expect (numElementsInArray(a2) == 3); expect (ByteOrder::swap ((uint16) 0x1122) == 0x2211); expect (ByteOrder::swap ((uint32) 0x11223344) == 0x44332211); expect (ByteOrder::swap ((uint64) literal64bit (0x1122334455667788)) == literal64bit (0x8877665544332211)); beginTestCase ("int"); AtomicTester ::testInteger (*this); beginTestCase ("unsigned int"); AtomicTester ::testInteger (*this); beginTestCase ("int32"); AtomicTester ::testInteger (*this); beginTestCase ("uint32"); AtomicTester ::testInteger (*this); beginTestCase ("long"); AtomicTester ::testInteger (*this); beginTestCase ("void*"); AtomicTester ::testInteger (*this); beginTestCase ("int*"); AtomicTester ::testInteger (*this); beginTestCase ("float"); AtomicTester ::testFloat (*this); #if ! BEAST_64BIT_ATOMICS_UNAVAILABLE // 64-bit intrinsics aren't available on some old platforms beginTestCase ("int64"); AtomicTester ::testInteger (*this); beginTestCase ("uint64"); AtomicTester ::testInteger (*this); beginTestCase ("double"); AtomicTester ::testFloat (*this); #endif } template class AtomicTester { public: AtomicTester() {} static void testInteger (UnitTest& test) { Atomic a, b; a.set ((Type) 10); test.expect (a.value == (Type) 10); test.expect (a.get() == (Type) 10); a += (Type) 15; test.expect (a.get() == (Type) 25); a.memoryBarrier(); a -= (Type) 5; test.expect (a.get() == (Type) 20); test.expect (++a == (Type) 21); ++a; test.expect (--a == (Type) 21); test.expect (a.get() == (Type) 21); a.memoryBarrier(); testFloat (test); } static void testFloat (UnitTest& test) { Atomic a, b; a = (Type) 21; a.memoryBarrier(); /* These are some simple test cases to check the atomics - let me know if any of these assertions fail on your system! */ test.expect (a.get() == (Type) 21); test.expect (a.compareAndSetValue ((Type) 100, (Type) 50) == (Type) 21); test.expect (a.get() == (Type) 21); test.expect (a.compareAndSetValue ((Type) 101, a.get()) == (Type) 21); test.expect (a.get() == (Type) 101); test.expect (! a.compareAndSetBool ((Type) 300, (Type) 200)); test.expect (a.get() == (Type) 101); test.expect (a.compareAndSetBool ((Type) 200, a.get())); test.expect (a.get() == (Type) 200); test.expect (a.exchange ((Type) 300) == (Type) 200); test.expect (a.get() == (Type) 300); b = a; test.expect (b.get() == a.get()); } }; }; static AtomicTests atomicTests;