//------------------------------------------------------------------------------ /* This file is part of rippled: https://github.com/ripple/rippled Copyright (c) 2012, 2013 Ripple Labs Inc. Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and this permission notice appear in all copies. THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ //============================================================================== #ifndef RIPPLE_JSON_JSON_VALUE_H_INCLUDED #define RIPPLE_JSON_JSON_VALUE_H_INCLUDED #include #include #include #include #include #include #include /** \brief JSON (JavaScript Object Notation). */ namespace Json { /** \brief Type of the value held by a Value object. */ enum ValueType { nullValue = 0, ///< 'null' value intValue, ///< signed integer value uintValue, ///< unsigned integer value realValue, ///< double value stringValue, ///< UTF-8 string value booleanValue, ///< bool value arrayValue, ///< array value (ordered list) objectValue ///< object value (collection of name/value pairs). }; /** \brief Lightweight wrapper to tag static string. * * Value constructor and objectValue member assignment takes advantage of the * StaticString and avoid the cost of string duplication when storing the * string or the member name. * * Example of usage: * \code * Json::Value aValue( StaticString("some text") ); * Json::Value object; * static const StaticString code("code"); * object[code] = 1234; * \endcode */ class StaticString { public: constexpr explicit StaticString(const char* czstring) : str_(czstring) { } constexpr operator const char*() const { return str_; } constexpr const char* c_str() const { return str_; } private: const char* str_; }; inline bool operator==(StaticString x, StaticString y) { return strcmp(x.c_str(), y.c_str()) == 0; } inline bool operator!=(StaticString x, StaticString y) { return !(x == y); } inline bool operator==(std::string const& x, StaticString y) { return strcmp(x.c_str(), y.c_str()) == 0; } inline bool operator!=(std::string const& x, StaticString y) { return !(x == y); } inline bool operator==(StaticString x, std::string const& y) { return y == x; } inline bool operator!=(StaticString x, std::string const& y) { return !(y == x); } /** \brief Represents a JSON value. * * This class is a discriminated union wrapper that can represent a: * - signed integer [range: Value::minInt - Value::maxInt] * - unsigned integer (range: 0 - Value::maxUInt) * - double * - UTF-8 string * - boolean * - 'null' * - an ordered list of Value * - collection of name/value pairs (javascript object) * * The type of the held value is represented by a #ValueType and * can be obtained using type(). * * values of an #objectValue or #arrayValue can be accessed using operator[]() * methods. Non const methods will automatically create the a #nullValue element * if it does not exist. * The sequence of an #arrayValue will be automatically resize and initialized * with #nullValue. resize() can be used to enlarge or truncate an #arrayValue. * * The get() methods can be used to obtain a default value in the case the * required element does not exist. * * It is possible to iterate over the list of a #objectValue values using * the getMemberNames() method. */ class Value { friend class ValueIteratorBase; public: using Members = std::vector; using iterator = ValueIterator; using const_iterator = ValueConstIterator; using UInt = Json::UInt; using Int = Json::Int; using ArrayIndex = UInt; static const Value null; static const Int minInt; static const Int maxInt; static const UInt maxUInt; private: class CZString { public: enum DuplicationPolicy { noDuplication = 0, duplicate, duplicateOnCopy }; CZString(int index); CZString(const char* cstr, DuplicationPolicy allocate); CZString(const CZString& other); ~CZString(); CZString& operator=(const CZString& other) = delete; bool operator<(const CZString& other) const; bool operator==(const CZString& other) const; int index() const; const char* c_str() const; bool isStaticString() const; private: const char* cstr_; int index_; }; public: using ObjectValues = std::map; public: /** \brief Create a default Value of the given type. This is a very useful constructor. To create an empty array, pass arrayValue. To create an empty object, pass objectValue. Another Value can then be set to this one by assignment. This is useful since clear() and resize() will not alter types. Examples: \code Json::Value null_value; // null Json::Value arr_value(Json::arrayValue); // [] Json::Value obj_value(Json::objectValue); // {} \endcode */ Value(ValueType type = nullValue); Value(Int value); Value(UInt value); Value(double value); Value(const char* value); /** \brief Constructs a value from a static string. * Like other value string constructor but do not duplicate the string for * internal storage. The given string must remain alive after the call to this * constructor. * Example of usage: * \code * Json::Value aValue( StaticString("some text") ); * \endcode */ Value(const StaticString& value); Value(std::string const& value); Value(bool value); Value(const Value& other); ~Value(); Value& operator=(Value const& other); Value& operator=(Value&& other); template requires(!std::convertible_to) Value& operator=(T const& rhs); Value(Value&& other) noexcept; /// Swap values. void swap(Value& other) noexcept; ValueType type() const; const char* asCString() const; /** Returns the unquoted string value. */ std::string asString() const; Int asInt() const; UInt asUInt() const; double asDouble() const; bool asBool() const; // TODO: What is the "empty()" method this docstring mentions? /** isNull() tests to see if this field is null. Don't use this method to test for emptiness: use empty(). */ bool isNull() const; bool isBool() const; bool isInt() const; bool isUInt() const; bool isIntegral() const; bool isDouble() const; bool isNumeric() const; bool isString() const; bool isArray() const; bool isArrayOrNull() const; bool isObject() const; bool isObjectOrNull() const; bool isConvertibleTo(ValueType other) const; /// Number of values in array or object UInt size() const; /** Returns false if this is an empty array, empty object, empty string, or null. */ explicit operator bool() const; /// Remove all object members and array elements. /// \pre type() is arrayValue, objectValue, or nullValue /// \post type() is unchanged void clear(); /// Access an array element (zero based index ). /// If the array contains less than index element, then null value are /// inserted in the array so that its size is index+1. (You may need to say /// 'value[0u]' to get your compiler to distinguish /// this from the operator[] which takes a string.) Value& operator[](UInt index); /// Access an array element (zero based index ) /// (You may need to say 'value[0u]' to get your compiler to distinguish /// this from the operator[] which takes a string.) const Value& operator[](UInt index) const; /// If the array contains at least index+1 elements, returns the element /// value, otherwise returns defaultValue. Value get(UInt index, const Value& defaultValue) const; /// Return true if index < size(). bool isValidIndex(UInt index) const; /// \brief Append value to array at the end. /// /// Equivalent to jsonvalue[jsonvalue.size()] = value; Value& append(const Value& value); Value& append(Value&& value); /// Access an object value by name, create a null member if it does not /// exist. Value& operator[](const char* key); /// Access an object value by name, returns null if there is no member with /// that name. const Value& operator[](const char* key) const; /// Access an object value by name, create a null member if it does not /// exist. Value& operator[](std::string const& key); /// Access an object value by name, returns null if there is no member with /// that name. const Value& operator[](std::string const& key) const; /** \brief Access an object value by name, create a null member if it does not exist. * If the object as no entry for that name, then the member name used to store * the new entry is not duplicated. * Example of use: * \code * Json::Value object; * static const StaticString code("code"); * object[code] = 1234; * \endcode */ Value& operator[](const StaticString& key); Value const& operator[](const StaticString& key) const; /// Return the member named key if it exist, defaultValue otherwise. Value get(const char* key, const Value& defaultValue) const; /// Return the member named key if it exist, defaultValue otherwise. Value get(std::string const& key, const Value& defaultValue) const; /// \brief Remove and return the named member. /// /// Do nothing if it did not exist. /// \return the removed Value, or null. /// \pre type() is objectValue or nullValue /// \post type() is unchanged Value removeMember(const char* key); /// Same as removeMember(const char*) Value removeMember(std::string const& key); /// Return true if the object has a member named key. bool isMember(const char* key) const; /// Return true if the object has a member named key. bool isMember(std::string const& key) const; /// \brief Return a list of the member names. /// /// If null, return an empty list. /// \pre type() is objectValue or nullValue /// \post if type() was nullValue, it remains nullValue Members getMemberNames() const; std::string toStyledString() const; const_iterator begin() const; const_iterator end() const; iterator begin(); iterator end(); friend bool operator==(const Value&, const Value&); friend bool operator<(const Value&, const Value&); private: Value& resolveReference(const char* key, bool isStatic); private: union ValueHolder { Int int_; UInt uint_; double real_; bool bool_; char* string_; ObjectValues* map_{nullptr}; } value_; ValueType type_ : 8; int allocated_ : 1; // Notes: if declared as bool, bitfield is useless. }; bool operator==(const Value&, const Value&); inline bool operator!=(const Value& x, const Value& y) { return !(x == y); } bool operator<(const Value&, const Value&); inline bool operator<=(const Value& x, const Value& y) { return !(y < x); } inline bool operator>(const Value& x, const Value& y) { return y < x; } inline bool operator>=(const Value& x, const Value& y) { return !(x < y); } /** \brief Experimental do not use: Allocator to customize member name and * string value memory management done by Value. * * - makeMemberName() and releaseMemberName() are called to respectively * duplicate and free an Json::objectValue member name. * - duplicateStringValue() and releaseStringValue() are called similarly to * duplicate and free a Json::stringValue value. */ class ValueAllocator { public: enum { unknown = (unsigned)-1 }; virtual ~ValueAllocator() = default; virtual char* makeMemberName(const char* memberName) = 0; virtual void releaseMemberName(char* memberName) = 0; virtual char* duplicateStringValue(const char* value, unsigned int length = unknown) = 0; virtual void releaseStringValue(char* value) = 0; }; /** \brief base class for Value iterators. * */ class ValueIteratorBase { public: using size_t = unsigned int; using difference_type = int; using SelfType = ValueIteratorBase; ValueIteratorBase(); explicit ValueIteratorBase(const Value::ObjectValues::iterator& current); bool operator==(const SelfType& other) const { return isEqual(other); } bool operator!=(const SelfType& other) const { return !isEqual(other); } /// Return either the index or the member name of the referenced value as a /// Value. Value key() const; /// Return the index of the referenced Value. -1 if it is not an arrayValue. UInt index() const; /// Return the member name of the referenced Value. "" if it is not an /// objectValue. const char* memberName() const; protected: Value& deref() const; void increment(); void decrement(); difference_type computeDistance(const SelfType& other) const; bool isEqual(const SelfType& other) const; void copy(const SelfType& other); private: Value::ObjectValues::iterator current_; // Indicates that iterator is for a null value. bool isNull_; }; /** \brief const iterator for object and array value. * */ class ValueConstIterator : public ValueIteratorBase { friend class Value; public: using size_t = unsigned int; using difference_type = int; using reference = const Value&; using pointer = const Value*; using SelfType = ValueConstIterator; ValueConstIterator() = default; private: /*! \internal Use by Value to create an iterator. */ explicit ValueConstIterator(const Value::ObjectValues::iterator& current); public: SelfType& operator=(const ValueIteratorBase& other); SelfType operator++(int) { SelfType temp(*this); ++*this; return temp; } SelfType operator--(int) { SelfType temp(*this); --*this; return temp; } SelfType& operator--() { decrement(); return *this; } SelfType& operator++() { increment(); return *this; } reference operator*() const { return deref(); } }; /** \brief Iterator for object and array value. */ class ValueIterator : public ValueIteratorBase { friend class Value; public: using size_t = unsigned int; using difference_type = int; using reference = Value&; using pointer = Value*; using SelfType = ValueIterator; ValueIterator() = default; ValueIterator(const ValueConstIterator& other); ValueIterator(const ValueIterator& other); private: /*! \internal Use by Value to create an iterator. */ explicit ValueIterator(const Value::ObjectValues::iterator& current); public: SelfType& operator=(const SelfType& other); SelfType operator++(int) { SelfType temp(*this); ++*this; return temp; } SelfType operator--(int) { SelfType temp(*this); --*this; return temp; } SelfType& operator--() { decrement(); return *this; } SelfType& operator++() { increment(); return *this; } reference operator*() const { return deref(); } }; // https://ericniebler.com/2014/10/21/customization-point-design-in-c11-and-beyond/ namespace detail { inline Value to_json(ripple::Number const& number) { return to_string(number); } struct to_json_fn { template constexpr Value operator()(T&& t) const { return to_json(std::forward(t)); } }; template struct static_const { static constexpr T value{}; }; template constexpr T static_const::value; } // namespace detail namespace { constexpr auto const& to_json = detail::static_const::value; } template requires(!std::convertible_to) Value& Value::operator=(T const& rhs) { *this = to_json(rhs); return *this; } } // namespace Json #endif // CPPTL_JSON_H_INCLUDED