//------------------------------------------------------------------------------ /* This file is part of Beast: https://github.com/vinniefalco/Beast Copyright 2013, Vinnie Falco Portions of this file are from JUCE. Copyright (c) 2013 - Raw Material Software Ltd. Please visit http://www.juce.com Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and this permission notice appear in all copies. THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ //============================================================================== #ifndef BEAST_WEAKREFERENCE_H_INCLUDED #define BEAST_WEAKREFERENCE_H_INCLUDED //============================================================================== /** This class acts as a pointer which will automatically become null if the object to which it points is deleted. To accomplish this, the source object needs to cooperate by performing a couple of simple tasks. It must embed a WeakReference::Master object, which stores a shared pointer object, and must clear this master pointer in its destructor. E.g. @code class MyObject { public: MyObject() { // If you're planning on using your WeakReferences in a multi-threaded situation, you may choose // to create a WeakReference to the object here in the constructor, which will pre-initialise the // embedded object, avoiding an (extremely unlikely) race condition that could occur if multiple // threads overlap while creating the first WeakReference to it. } ~MyObject() { // This will zero all the references - you need to call this in your destructor. masterReference.clear(); } private: // You need to embed a variable of this type, with the name "masterReference" inside your object. If the // variable is not public, you should make your class a friend of WeakReference so that the // WeakReference class can access it. WeakReference::Master masterReference; friend class WeakReference; }; // Here's an example of using a pointer.. MyObject* n = new MyObject(); WeakReference myObjectRef = n; MyObject* pointer1 = myObjectRef; // returns a valid pointer to 'n' delete n; MyObject* pointer2 = myObjectRef; // returns a null pointer @endcode @see WeakReference::Master */ template class WeakReference { public: /** Creates a null SafePointer. */ inline WeakReference() noexcept {} /** Creates a WeakReference that points at the given object. */ WeakReference (ObjectType* const object) : holder (getRef (object)) {} /** Creates a copy of another WeakReference. */ WeakReference (const WeakReference& other) noexcept : holder (other.holder) {} /** Copies another pointer to this one. */ WeakReference& operator= (const WeakReference& other) { holder = other.holder; return *this; } /** Copies another pointer to this one. */ WeakReference& operator= (ObjectType* const newObject) { holder = getRef (newObject); return *this; } #if BEAST_COMPILER_SUPPORTS_MOVE_SEMANTICS WeakReference (WeakReference&& other) noexcept : holder (static_cast (other.holder)) {} WeakReference& operator= (WeakReference&& other) noexcept { holder = static_cast (other.holder); return *this; } #endif /** Returns the object that this pointer refers to, or null if the object no longer exists. */ ObjectType* get() const noexcept { return holder != nullptr ? holder->get() : nullptr; } /** Returns the object that this pointer refers to, or null if the object no longer exists. */ operator ObjectType*() const noexcept { return get(); } /** Returns the object that this pointer refers to, or null if the object no longer exists. */ ObjectType* operator->() noexcept { return get(); } /** Returns the object that this pointer refers to, or null if the object no longer exists. */ const ObjectType* operator->() const noexcept { return get(); } /** This returns true if this reference has been pointing at an object, but that object has since been deleted. If this reference was only ever pointing at a null pointer, this will return false. Using operator=() to make this refer to a different object will reset this flag to match the status of the reference from which you're copying. */ bool wasObjectDeleted() const noexcept { return holder != nullptr && holder->get() == nullptr; } bool operator== (ObjectType* const object) const noexcept { return get() == object; } bool operator!= (ObjectType* const object) const noexcept { return get() != object; } //============================================================================== /** This class is used internally by the WeakReference class - don't use it directly in your code! @see WeakReference */ class SharedPointer : public ReferenceCountingType , public Uncopyable { public: explicit SharedPointer (ObjectType* const obj) noexcept : owner (obj) {} inline ObjectType* get() const noexcept { return owner; } void clearPointer() noexcept { owner = nullptr; } private: ObjectType* volatile owner; }; typedef SharedPtr SharedRef; //============================================================================== /** This class is embedded inside an object to which you want to attach WeakReference pointers. See the WeakReference class notes for an example of how to use this class. @see WeakReference */ class Master : public Uncopyable { public: Master() noexcept {} ~Master() { // You must remember to call clear() in your source object's destructor! See the notes // for the WeakReference class for an example of how to do this. bassert (sharedPointer == nullptr || sharedPointer->get() == nullptr); } /** The first call to this method will create an internal object that is shared by all weak references to the object. */ SharedPointer* getSharedPointer (ObjectType* const object) { if (sharedPointer == nullptr) { sharedPointer = new SharedPointer (object); } else { // You're trying to create a weak reference to an object that has already been deleted!! bassert (sharedPointer->get() != nullptr); } return sharedPointer; } /** The object that owns this master pointer should call this before it gets destroyed, to zero all the references to this object that may be out there. See the WeakReference class notes for an example of how to do this. */ void clear() { if (sharedPointer != nullptr) sharedPointer->clearPointer(); } private: SharedRef sharedPointer; }; private: SharedRef holder; static inline SharedPointer* getRef (ObjectType* const o) { return (o != nullptr) ? o->masterReference.getSharedPointer (o) : nullptr; } }; #endif // BEAST_WEAKREFERENCE_H_INCLUDED