//------------------------------------------------------------------------------ /* This file is part of Beast: https://github.com/vinniefalco/Beast Copyright 2013, Vinnie Falco Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and this permission notice appear in all copies. THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ //============================================================================== #ifndef BEAST_RECYCLEDOBJECTPOOL_H_INCLUDED #define BEAST_RECYCLEDOBJECTPOOL_H_INCLUDED /** A pool of objects which may be recycled. This is a thread safe pool of objects that get re-used. It is primarily designed to eliminate the need for many memory allocations and frees when temporary buffers are needed for operations. To use it, first declare a structure containing the information that you want to recycle. Then when you want to use a recycled object put a ScopedItem on your stack: @code struct StdString { std::string data; }; RecycledObjectPool pool; void foo () { RecycledObjectPool ::ScopedItem item; item.getObject ().data = "text"; } @endcode */ template class RecycledObjectPool { public: struct Item : Object, LockFreeStack ::Node, LeakChecked { }; class ScopedItem { public: explicit ScopedItem (RecycledObjectPool & pool) : m_pool (pool) , m_item (pool.get ()) { } ~ScopedItem () { m_pool.release (m_item); } Object& getObject () noexcept { return *m_item; } private: RecycledObjectPool & m_pool; Item* const m_item; }; public: RecycledObjectPool () noexcept { } ~RecycledObjectPool () { for (;;) { Item* const item = m_stack.pop_front (); if (item != nullptr) delete item; else break; } } private: Item* get () { Item* item = m_stack.pop_front (); if (item == nullptr) { item = new Item; if (item == nullptr) Throw (std::bad_alloc ()); } return item; } void release (Item* item) noexcept { m_stack.push_front (item); } private: LockFreeStack m_stack; }; #endif