//------------------------------------------------------------------------------ /* This file is part of Beast: https://github.com/vinniefalco/Beast Copyright 2013, Vinnie Falco Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and this permission notice appear in all copies. THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ //============================================================================== #ifndef BEAST_ATOMICFLAG_H_INCLUDED #define BEAST_ATOMICFLAG_H_INCLUDED /*============================================================================*/ /** A thread safe flag. This provides a simplified interface to an atomic integer suitable for representing a flag. The flag is signaled when on, else it is considered reset. @ingroup beast_core */ class BEAST_API AtomicFlag { public: /** Create an AtomicFlag in the reset state. */ AtomicFlag () noexcept : m_value (0) { } /** Signal the flag. If two or more threads simultaneously attempt to signal the flag, only one will receive a true return value. @return true if the flag was previously reset. */ inline bool trySignal () noexcept { return m_value.compareAndSetBool (1, 0); } /** Signal the flag. The flag must be in the reset state. Only one thread may call this at a time. */ inline void signal () noexcept { #if BEAST_DEBUG const bool success = m_value.compareAndSetBool (1, 0); bassert (success); #else m_value.set (1); #endif } /** Reset the flag. The flag must be in the signaled state. Only one thread may call this at a time. Usually it is the thread that was successful in a previous call to trySignal(). */ inline void reset () noexcept { #if BEAST_DEBUG const bool success = m_value.compareAndSetBool (0, 1); bassert (success); #else m_value.set (0); #endif } /** Check if the AtomicFlag is signaled The signaled status may change immediately after this call returns. The caller must synchronize. @return true if the flag was signaled. */ inline bool isSignaled () const noexcept { return m_value.get () == 1; } private: Atomic m_value; }; #endif