* Remove cxx14 compatibility layer from ripple
* Update travis to clang 3.6 and drop gcc 4.8
* Remove unneeded beast CXX14 defines
* Do not run clang build with gdb with travis
* Update circle ci to clang 3.6 & gcc-5
* Don't run rippled in gdb, clang builds crash gdb
* Staticly link libstdc++, boost, ssl, & protobuf
* Support builds on ubuntu 15.10
* Avoid throwing in OrderBookDB::processTxn
* Fix missing space in debug output
* Avoid duplicate lock of PathRequest in updateAll
* Avoid shadowing in insertPathRequest
* Improve indentation in runOnCoroutine
* Remove extraneous space in ServerHandlerImp::processRequest
Handle legacy (ripple_path_find) requests that don't specify a ledger
the same way regular path_find requests are. This provides a
performance improvement for these requests and reduces the problem
of server busy errors.
Conflicts:
src/ripple/app/paths/PathRequest.cpp
* Deprecate rpc_admin_allow section from configuration file
* New port-specific setting 'admin':
* Comma-separated list of IP addresses that are allowed administrative
privileges (subject to username & password authentication if configured)
* 127.0.0.1 is no longer a default admin IP.
* 0.0.0.0 may be specified to indicate "any IP" but cannot be combined
with other IP addresses.
Inbound and outbound peer connections always use HTTP handshakes to
negotiate connections, instead of the deprecated TMHello protocol
message.
rippled versions 0.27.0 and later support both optional HTTP handshakes
and legacy TMHello messages, so always using HTTP handshakes should not
cause disruption. However, versions before 0.27.0 will no longer be
able to participate in the overlay network - support for handshaking
via the TMHello message is removed.
Legacy workarounds for Visual Studio non thread-safe initialization
of function local objects with static storage duration are removed:
* Remove LeakChecked
* Remove StaticObject
* Remove SharedSingleton
This adds support for a cgi /crawl request, issued over HTTPS to the configured
peer protocol port. The response to the request is a JSON object containing
the node public key, type, and IP address of each directly connected neighbor.
The IP address is suppressed unless the neighbor has requested its address
to be revealed by adding "Crawl: public" to its HTTP headers. This field is
currently set by the peer_private option in the rippled.cfg file.
Add metrics to record the number of RPC requests received. Record the number of
node store fetches performed per request. Additionally record the byte size of
each request response and measure the response time of each request in
milliseconds.
A new class, ScopedMetrics, uses the Boost Thead Local Storage mechanism to
efficiently record NodeStore metrics within the same thread.
An alternative to the unity build, the classic build compiles each
translation unit individually. This adds more modules to the classic build:
* Remove unity header app.h
* Add missing includes as needed
* Remove obsolete NodeStore backend code
* Add app/, core/, crypto/, json/, net/, overlay/, peerfinder/ to classic build
Source files are moved between modules, includes changed and added,
and some code rewritten, with the goal of reducing cross-module dependencies
and eliminating cycles in the dependency graph of classes.
* Remove RippleAddress dependency in CKey_test
* ByteOrder.h, Blob.h, and strHex.h are moved to basics/. This makes
the basics/ module fully independent of other ripple sources.
* types/ is merged into protocol/. The protocol module now contains
all primitive types specific to the Ripple protocol.
* Move ErrorCodes to protocol/
* Move base_uint to basics/
* Move Base58 to crypto/
* Remove dependence on Serializer in GenerateDeterministicKey
* Eliminate unity header json.h
* Remove obsolete unity headers
* Remove unnecessary includes
These bugs do not affect production code since callers do not invoke
`write` multiple times, but these would become a problem in the future.
* Access to Peer::write_queue_ is synchronized correctly.
* Remove unsafe access to deleted container element.
* Replace SYSTEM_NAME and other macros with C++ constructs
* Remove RIPPLE_ARRAYSIZE and use std::extent or ranged for loops
* Remove old-style, unused offer crossing unit test
* Make STAmount::saFromRate free and remove default argument
This introduces a considerable change in the way that peers handshake. Instead
of sending the TMHello protocol message, the peer making the connection (client
role) sends an HTTP Upgrade request along with some special headers. The peer
acting in the server role sends an HTTP response completing the upgrade and
transition to RTXP (Ripple Transaction Protocol, a.k.a. peer protocol). If the
server has no available slots, then it sends a 503 Service Unavailable HTTP
response with a JSON content-body containing IP addresses of other servers to
try. The information that was previously contained in the TMHello message is
now communicated in the HTTP request and HTTP response including the secure
cookie to prevent man in the middle attacks. This information is documented
in the overlay README.md file.
To prevent disruption on the network, the handshake feature is rolled out in
two parts. This is part 1, where new servents acting in the client role will
send the old style TMHello handshake, and new servents acting in the server
role can automatically detect and accept both the old style TMHello handshake,
or the HTTP request accordingly. This detection happens in the Server module,
which supports the universal port. An experimental .cfg setting allows clients
to instead send HTTP handshakes when establishing peer connections. When this
code has reached a significant fraction of the network, these clients will be
able to establish a connection to the Ripple network using HTTP handshakes.
These changes clean up the handling of the socket for peers. It fixes a long
standing bug in the graceful close sequence, where remaining data such as the
IP addresses of other servers to try, did not get sent. Redundant state
variables for the peer are removed and the treatment of completion handlers is
streamlined. The treatment of SSL short reads and secure shutdown is also fixed.
Logging for the peers in the overlay module are divided into two partitions:
"Peer" and "Protocol". The Peer partition records activity taking place on the
socket while the Protocol partition informs about RTXP specific actions such as
transaction relay, fetch packs, and consensus rounds. The severity on the log
partitions may be adjusted independently to diagnose problems. Every log
message for peers is prefixed with a small, unique integer id in brackets,
to accurately associate log messages with peers.
HTTP handshaking is the first step in implementing the Hub and Spoke feature,
which transforms the network from a homogeneous network where all peers are
the same, into a structured network where peers with above average capabilities
in their ability to process ledgers and transactions self-assemble to form a
backbone of high powered machines which in turn serve a much larger number of
'leaves' with lower capacities with a goal to improve the number of
transactions that may be retired over time.
* New src/ripple/crypto and src/ripple/protocol directories
* Merged src/ripple/common into src/ripple/basics
* Move resource/api files up a level
* Add headers for "include what you use"
* Normalized include guards
* Renamed to JsonFields.h
* Remove obsolete files
* Remove net.h unity header
* Remove resource.h unity header
* Removed some deprecated unity includes