Split out and rename STValidation
Split out and rename STBlob
Split out and rename STAccount
Split out STPathSet
Split STVector256 and move UintTypes to protocol/
Rename to STBase
Rename to STLedgerEntry
Rename to SOTemplate
Rename to STTx
Remove obsolete AgedHistory
Remove types.h and add missing includes
Remove unnecessary includes in app.h
Remove unnecessary includes in app.h
Remove include app.h from app1.cpp
* New src/ripple/crypto and src/ripple/protocol directories
* Merged src/ripple/common into src/ripple/basics
* Move resource/api files up a level
* Add headers for "include what you use"
* Normalized include guards
* Renamed to JsonFields.h
* Remove obsolete files
* Remove net.h unity header
* Remove resource.h unity header
* Removed some deprecated unity includes
This reworks the way SHAMaps are stored, flushed, backed, and
traversed. Rather than storing the linkages in the SHAMap itself,
that information is now stored in the nodes. This makes
snapshotting much cheaper and also allows traverse work done on
behalf of one SHAMap to be used by other SHAMaps that share inner
nodes with that SHAMap.
When a SHAMap is modified, nodes are modified all the way up to the
root. This means that the modified nodes in a SHAMap can easily be
traversed for flushing. So they don't need to be separately tracked.
Summary
* Remove mTNByID
* Remove mDirtyNodes
* Much faster traverses
* Much Faster snapshots
* New algorithm for flushing
* New vistNodes/visitLeaves
* Avoid I/O if a map is unbacked