* Remove ripple::RippleMutex and ripple::RippleRecursiveMutex
and use std::mutex and std::recursive_mutex respectively.
* Use std::lock_guard instead of std::unique_lock when the
additional features of std::unique_lock are not needed.
This implements the tracking of when an amendment achieved a majority
in the ledger, ensuring that there's always network-wide agreement
on which amendments have achieved a majority and how long they've
held it.
* New fields
* Change transactor changes
* AmendmentTable API and implementation changes
* Update amendment enabled status on validated ledgers
* Reinstate support for ledger sequence in fee transactions
All AccountID functionality is removed from RippleAddress and
replaced with free functions. The AccountID to string conversion
cache is factored out as an explicit type with an instance in
the Application object. New base58 conversion functions are used,
with no dependence on OpenSSL.
All types and free functions related to AccountID are consolidated
into one header file. Routines to operate on "tokens" are also
introduced and consolidated into a single header file.
A token one of the cryptographic primitives used in Ripple:
Secret Seed
Server Public Key
Server Secret Key
Account ID
Account Public Key
Account Private Key
and these deprecated primitives:
Account Family Seed
Account Family Generator
A few serialization changes coming from m-of-n development:
o Improve readability of SField.cpp.
o Better initialization of STObject.
o Trimming of STObject public methods.
o Add STObject::getFieldObject and STObject::setFieldObject.
o Make STObject::isEquivalent more robust.
o Improvements to whitespace, overrides, and virtuals.
SHAMapTreeNode
* Remove SHAMapTreeNode::pointer and SHAMapTreeNode::ref.
* Add std includes necessary to make the header standalone.
* Remove implementation from the SHAMapTreeNode declaration.
* Make clear what part of SHAMapTreeNode is:
1) Truly public.
2) Used only by SHAMap.
3) Truly private to SHAMapTreeNode.
SHAMapItem
* Remove SHAMapItem::pointer and SHAMapItem::ref.
* Add std includes necessary to make the header standalone.
* Remove implementation from the SHAMapItem declaration.
* Make clear what part of SHAMapItem is:
1) Truly public.
2) Used only by SHAMapTreeNode.
3) Truly private to SHAMapItem.
SHAMapSyncFilter
* Add override for SHAMapSyncFilter-derived functions.
* Add missing header.
* Default the destructor and delete the SHAMapSyncFilter copy members.
SHAMapNodeID
* Remove unused mHash member.
* Remove unused std::hash and boost::hash specializations.
* Remove unused constructor.
* Remove unused comparison with uint256.
* Remove unused getNodeID (int depth, uint256 const& hash).
* Remove virtual specifier from getString().
* Fix operator<= and operator>=.
* Document what API is used outside of SHAMap.
* Move inline definitions outside of the class declaration.
SHAMapMissingNode
* Make SHAMapType a enum class to prevent unwanted conversions.
* Remove needless ~SHAMapMissingNode() declaration/definition.
* Add referenced std includes.
SHAMapAddNode
* Make SHAMapAddNode (int good, int bad, int duplicate) ctor private.
* Move all member function definitions out of the class declaration.
* Remove dependence on beast::lexicalCastThrow.
* Make getGood() const.
* Make get() const.
* Add #include <string>.
SHAMap
* Remove unused enum STATE_MAP_BUCKETS.
* Remove unused getCountedObjectName().
* Remove SHAMap::pointer
* Remove SHAMap::ref
* Remove unused fetchPackEntry_t.
* Remove inline member function definitions from class declaration.
* Remove unused getTrustedPath.
* Remove unused getPath.
* Remove unused visitLeavesInternal.
* Make SHAMapState an enum class.
* Explicitly delete SHAMap copy members.
* Reduce access to nested types as much as possible.
* Normalize member data names to one style.
* Change last of the typedefs to usings under shamap.
* Reorder some includes ripple-first, beast-second.
* Declare a few constructions from make_shared with auto.
* Mark those SHAMap member functions which can be, with const.
* Add missing includes
* The rippled.cfg file has a new section called "amendments"
* Each line in this section contains two white-space separated items
** The first item is the ID of the amendment (a 256-bit hash)
** The second item is the friendly name
* Replaces config section name macros with variables
* Make addKnown arguments safer
* Added lock to addKnown
An alternative to the unity build, the classic build compiles each
translation unit individually. This adds more modules to the classic build:
* Remove unity header app.h
* Add missing includes as needed
* Remove obsolete NodeStore backend code
* Add app/, core/, crypto/, json/, net/, overlay/, peerfinder/ to classic build
Split out and rename STValidation
Split out and rename STBlob
Split out and rename STAccount
Split out STPathSet
Split STVector256 and move UintTypes to protocol/
Rename to STBase
Rename to STLedgerEntry
Rename to SOTemplate
Rename to STTx
Remove obsolete AgedHistory
Remove types.h and add missing includes
Remove unnecessary includes in app.h
Remove unnecessary includes in app.h
Remove include app.h from app1.cpp