An alternative to the unity build, the classic build compiles each
translation unit individually. This adds more modules to the classic build:
* Remove unity header app.h
* Add missing includes as needed
* Remove obsolete NodeStore backend code
* Add app/, core/, crypto/, json/, net/, overlay/, peerfinder/ to classic build
* New src/ripple/crypto and src/ripple/protocol directories
* Merged src/ripple/common into src/ripple/basics
* Move resource/api files up a level
* Add headers for "include what you use"
* Normalized include guards
* Renamed to JsonFields.h
* Remove obsolete files
* Remove net.h unity header
* Remove resource.h unity header
* Removed some deprecated unity includes
Switches a number of places in Resource::Logic to use abstract_clock::now()
which returns a time_point. Unfortunately Resource::Logic tracks time
locally also, but with ints, not time_point. So Resource::Logic uses a
delicate mix of abstract_clock::now() and abstract_clock::elapsed() with
this commit. That inconsistency could be addressed in a second commit.
* Track abusive endpoints
* Gossip across cluster.
* Use resource manager's gossip support to share load reporting across a cluster
* Swtich from legacy fees to new Resource::Charge fees.
* Connect RPC to the new resource manager.
* Set load levels where needed in RPC/websocket commands.
* Disconnect abusive peer endpoints.
* Don't start conversations with abusive peer endpoints.
* Move Resource::Consumer to InfoSub and remove LoadSource
* Remove port from inbound Consumer keys
* Add details in getJson
* Fix doAccountCurrencies for the new resource manager.