The View hierarchy of classes is reorganized to include new
classes with member functions moved and renamed, to solve
defects in the original design:
OpenView accumulates raw state and tx changes and
can be applied to the base. ApplyView accumulates changes
for a single transaction, including metadata, and can be
applied to an OpenView. The Sandbox allows changes with
the option to apply or throw them out. The PaymentSandbox
provides a sandbox with account credit deferral.
Call sites are changed to use the class appropriate for
the task.
In InboundLedgers::acquire, properly return a ledger if we are
able to create one immediately.
In LedgerMaster::walkHashBySeq, don't walk the whole ledger if
we already know we have it.
This performs a deep refactor on the Ledger class and its supporting
classes, in preparation for the move to shared_ptr<SLE const> in
places where the SLE is immutable and we are currently using
shared_ptr<SLE>.
Member functions are converted to free functions, the SLECache is an
explicit parameter, one line convenience functions are removed to
streamline the interface. Some callers are changed to use <SLE const>
instead of <SLE>
SLECache:
* Moved to its own header file
RippleState:
* Remove unused functions
* Store the SLE as const
* Simplify callers
AccountState:
* Remove unused members
* Simplify existing members
Ledger:
* Replace writeBack with insert and update
* Remove unused functions
* Remove LedgerStateParams
* Move getLastFullLedger to Application
* add entryCacheI, exists, fetch, erase
* Use boost::optional where it makes sense
* Make member functions free functions
Free functions:
* fetch: cache-aware SLE retrieval
* forEachItem, forEachItemAfter
* (various)
In normal operation, InboundLedgers::findCreate never returns null, but
during system shutdown, it will return null.
Since this only happens in system shutdown, when findCreate returns null
the calling function stops what it was doing and returns.
During testing, an issue where destroying the application object
and creating a new one caused problems with a static PathTable. This table
is now cleared when re-initialized.
An alternative to the unity build, the classic build compiles each
translation unit individually. This adds more modules to the classic build:
* Remove unity header app.h
* Add missing includes as needed
* Remove obsolete NodeStore backend code
* Add app/, core/, crypto/, json/, net/, overlay/, peerfinder/ to classic build