An alternative to the unity build, the classic build compiles each
translation unit individually. This adds more modules to the classic build:
* Remove unity header app.h
* Add missing includes as needed
* Remove obsolete NodeStore backend code
* Add app/, core/, crypto/, json/, net/, overlay/, peerfinder/ to classic build
Source files are split to place all unit test code into translation
units ending in .test.cpp with no other business logic in the same file,
and in directories named "test".
A new target is added to the SConstruct, invoked by:
scons count
This prints the total number of source code lines occupied by unit tests,
in rippled specific code and excluding library subtrees.
Source files are moved between modules, includes changed and added,
and some code rewritten, with the goal of reducing cross-module dependencies
and eliminating cycles in the dependency graph of classes.
* Remove RippleAddress dependency in CKey_test
* ByteOrder.h, Blob.h, and strHex.h are moved to basics/. This makes
the basics/ module fully independent of other ripple sources.
* types/ is merged into protocol/. The protocol module now contains
all primitive types specific to the Ripple protocol.
* Move ErrorCodes to protocol/
* Move base_uint to basics/
* Move Base58 to crypto/
* Remove dependence on Serializer in GenerateDeterministicKey
* Eliminate unity header json.h
* Remove obsolete unity headers
* Remove unnecessary includes
This replaces the experimental validators module with foundational
code to implement a new system for tracking validators, validations and
the UNL. The code is turned off by default, in BeastConfig.h
* Remove obsolete public Manager interfaces
* Remove obsolete database methods
* Remove obsolete ChosenList concept
* Remove obsolete code
* Add missing includes
* Tidy up STValidation.h
* Move factory function to Validators::make_Manager
* Add Connection object for tracking STValidations
The abstract_clock is now templated on a type meeting the requirements of
the Clock concept. It inherits the nested types of the Clock on which it
is based. This resolves a problem with the original design which broke the
type-safety of time_point from different abstract clocks.
* New src/ripple/crypto and src/ripple/protocol directories
* Merged src/ripple/common into src/ripple/basics
* Move resource/api files up a level
* Add headers for "include what you use"
* Normalized include guards
* Renamed to JsonFields.h
* Remove obsolete files
* Remove net.h unity header
* Remove resource.h unity header
* Removed some deprecated unity includes
* Use static_assert where appropriate
* Use std::min and std::max where appropriate
* Simplify RippleD error reporting
* Remove use of beast::RandomAccessFile
* Removed MultiSocket. Code that previously used the MultiSocket now uses
a combination of boost::asio coroutines and CRTP.
* Sitefiles headers rolled up and directory flattened.
* Disabled Sitefiles use of deprecated HTTPClient.
* Validators headers tidied up.
* Disabled Validators use of deprecated HTTPClient.
* Rename unity files
* Move some modules to new subdirectories
* Remove obsolete Visual Studio project files
* Remove obsolete coding style and TODO list
* New ripple container aliases use hardened_hash
* Use std::tuple instead of boost::tuple
* Use std unordered containers instead of boost
* Fix Destroyer for new containers
* Fix warning for fnv1a on 32-bit arch
* Validator fixes for new containers
* Header-only!
* No external dependencies or other beast modules
* Compilation options allow for:
- Stand-alone application to run a single test suite
- Stand-alone application to run a set of test suites
- Global suite of tests inline with the host application
- Disable test suite generation completely
* Existing tests reworked to use the new classes
* No longer requires its own compiler include path
* Includes use relative paths to locate the file
* Client applications include the file themselves
* Inclusion of BeastConfig.h can be controlled via preprocessor directive
* Use nullptr (C++11) instead of NULL.
* Put each file into its own namespace declaration.
* Remove "using namespace" directives and add scope qualifiers.
* Control when beast's implementation of std::equal (C++14) is used.
* Tidy up some const declarations.
Conflicts:
src/ripple_app/shamap/SHAMapSync.cpp
src/ripple_app/tx/TransactionEngine.cpp
* Determine location of database files in Config
* Inject database directory or file path in PeerFinder and Validators
* PeerFinder and Validators will share the same sqlite file