* Remove duplicate:
This changes behavior to fix an apparent bug. The
copy will now correctly inherit mParams instead
of reverting to tapNONE
* Tidy up LedgerEntrySet declarations
* Tidy up TransactionEngine
* Tidy PathCursor declarations
* Add LedgerEntrySet::apply
* Add LedgerEntrySet ctor
* Add Keylet, keylet namespace
* Add defaulted copy members
* Use optional in TransactionEngine
* Use optional<LedgerEntrySet> in PathState
* Return shared_ptr in Ledger::fetch
* Don't call entryCache with zero
* Deprecate invalidate
* Remove default constructor
* Remove unused container API
* Remove CountedObject base class
* Remove insert, clear
* Remove entryCreate overload
* Remove unused and tidy up STLedgerEntry
* Make getEntry private and tidy
* Replace members with adjustOwnerCount free function
* Replace accountFunds with funds free function
This performs a deep refactor on the Ledger class and its supporting
classes, in preparation for the move to shared_ptr<SLE const> in
places where the SLE is immutable and we are currently using
shared_ptr<SLE>.
Member functions are converted to free functions, the SLECache is an
explicit parameter, one line convenience functions are removed to
streamline the interface. Some callers are changed to use <SLE const>
instead of <SLE>
SLECache:
* Moved to its own header file
RippleState:
* Remove unused functions
* Store the SLE as const
* Simplify callers
AccountState:
* Remove unused members
* Simplify existing members
Ledger:
* Replace writeBack with insert and update
* Remove unused functions
* Remove LedgerStateParams
* Move getLastFullLedger to Application
* add entryCacheI, exists, fetch, erase
* Use boost::optional where it makes sense
* Make member functions free functions
Free functions:
* fetch: cache-aware SLE retrieval
* forEachItem, forEachItemAfter
* (various)
* Do not forward manifests to peers that already know that manifest
* Do not forward historical manifests to peers
* Save/Load ValidatorManifests from a database
* Python test for setting ephmeral keys
* Cleanup manifest interface
* Consolidate constructors
* Use pointer/size instead of Serializer
* Factor out PendingSaves
* Make some members free functions
* Reduce size of constructor initializer lists
* Set transaction valid in hash router correctly
* Properly account for root nodes in walkLedger
* If loaded ledger is insane, log details
* Extra logging while loading replay ledger
* Don't test unsigned transactions expecting them to succeed
* Don't be too noisy about signature failures
In some code paths, we bump the SHAMap sequence number
before we unshare. This forces SHAMapTreeNode to be
copied. By making the ledger immutable we cause the
unsharing to occur earlier, eliminating the copies.
This creates a new InboundTransactions object that handles transaction sets,
removing this responsibility from the consensus object. The main benefit is
that many inbound transaction operations no longer require the master lock.
Improve logic to decide which peers to query, when to add more peers, and
when to re-query existing peers.
* Brings the soci subtree into rippled.
* Validator, peerfinder, and SHAMapStore use new soci backend.
* Optional postgresql backend for soci (if POSTGRESQL_ROOT env var is set).
* When starting up, we no longer rely just on the standard
system RNG to generate entropy: we attempt to squeeze some
from the execution state, and to recover any entropy that
we had previously stored.
* When shutting down, if sufficient entropy has been accumulated
attempt to store it for future use.
SHAMapTreeNode
* Remove SHAMapTreeNode::pointer and SHAMapTreeNode::ref.
* Add std includes necessary to make the header standalone.
* Remove implementation from the SHAMapTreeNode declaration.
* Make clear what part of SHAMapTreeNode is:
1) Truly public.
2) Used only by SHAMap.
3) Truly private to SHAMapTreeNode.
SHAMapItem
* Remove SHAMapItem::pointer and SHAMapItem::ref.
* Add std includes necessary to make the header standalone.
* Remove implementation from the SHAMapItem declaration.
* Make clear what part of SHAMapItem is:
1) Truly public.
2) Used only by SHAMapTreeNode.
3) Truly private to SHAMapItem.
SHAMapSyncFilter
* Add override for SHAMapSyncFilter-derived functions.
* Add missing header.
* Default the destructor and delete the SHAMapSyncFilter copy members.
SHAMapNodeID
* Remove unused mHash member.
* Remove unused std::hash and boost::hash specializations.
* Remove unused constructor.
* Remove unused comparison with uint256.
* Remove unused getNodeID (int depth, uint256 const& hash).
* Remove virtual specifier from getString().
* Fix operator<= and operator>=.
* Document what API is used outside of SHAMap.
* Move inline definitions outside of the class declaration.
SHAMapMissingNode
* Make SHAMapType a enum class to prevent unwanted conversions.
* Remove needless ~SHAMapMissingNode() declaration/definition.
* Add referenced std includes.
SHAMapAddNode
* Make SHAMapAddNode (int good, int bad, int duplicate) ctor private.
* Move all member function definitions out of the class declaration.
* Remove dependence on beast::lexicalCastThrow.
* Make getGood() const.
* Make get() const.
* Add #include <string>.
SHAMap
* Remove unused enum STATE_MAP_BUCKETS.
* Remove unused getCountedObjectName().
* Remove SHAMap::pointer
* Remove SHAMap::ref
* Remove unused fetchPackEntry_t.
* Remove inline member function definitions from class declaration.
* Remove unused getTrustedPath.
* Remove unused getPath.
* Remove unused visitLeavesInternal.
* Make SHAMapState an enum class.
* Explicitly delete SHAMap copy members.
* Reduce access to nested types as much as possible.
* Normalize member data names to one style.
* Change last of the typedefs to usings under shamap.
* Reorder some includes ripple-first, beast-second.
* Declare a few constructions from make_shared with auto.
* Mark those SHAMap member functions which can be, with const.
* Add missing includes
* A legacy value is a config section with a single-line.
* These values may be read from the BasicConfig interface so
the deprecated Config class does not need to be exposed to
clients.
* Made Config class more testable.
Legacy workarounds for Visual Studio non thread-safe initialization
of function local objects with static storage duration are removed:
* Remove LeakChecked
* Remove StaticObject
* Remove SharedSingleton
Add metrics to record the number of RPC requests received. Record the number of
node store fetches performed per request. Additionally record the byte size of
each request response and measure the response time of each request in
milliseconds.
A new class, ScopedMetrics, uses the Boost Thead Local Storage mechanism to
efficiently record NodeStore metrics within the same thread.
* The rippled.cfg file has a new section called "amendments"
* Each line in this section contains two white-space separated items
** The first item is the ID of the amendment (a 256-bit hash)
** The second item is the friendly name
* Replaces config section name macros with variables
* Make addKnown arguments safer
* Added lock to addKnown
An alternative to the unity build, the classic build compiles each
translation unit individually. This adds more modules to the classic build:
* Remove unity header app.h
* Add missing includes as needed
* Remove obsolete NodeStore backend code
* Add app/, core/, crypto/, json/, net/, overlay/, peerfinder/ to classic build
Source files are moved between modules, includes changed and added,
and some code rewritten, with the goal of reducing cross-module dependencies
and eliminating cycles in the dependency graph of classes.
* Remove RippleAddress dependency in CKey_test
* ByteOrder.h, Blob.h, and strHex.h are moved to basics/. This makes
the basics/ module fully independent of other ripple sources.
* types/ is merged into protocol/. The protocol module now contains
all primitive types specific to the Ripple protocol.
* Move ErrorCodes to protocol/
* Move base_uint to basics/
* Move Base58 to crypto/
* Remove dependence on Serializer in GenerateDeterministicKey
* Eliminate unity header json.h
* Remove obsolete unity headers
* Remove unnecessary includes
This replaces the experimental validators module with foundational
code to implement a new system for tracking validators, validations and
the UNL. The code is turned off by default, in BeastConfig.h
* Remove obsolete public Manager interfaces
* Remove obsolete database methods
* Remove obsolete ChosenList concept
* Remove obsolete code
* Add missing includes
* Tidy up STValidation.h
* Move factory function to Validators::make_Manager
* Add Connection object for tracking STValidations
Profiling indicated some performance issues coming from the
cache of 160-bit account IDs to base58 format. This replaces
the single cache with two caches and rotates out old
entries.
Makes rippled configurable to support deletion of all data in its key-value
store (nodestore) and ledger and transaction SQLite databases based on
validated ledger sequence numbers. All records from a specified ledger
and forward shall remain available in the key-value store and SQLite, and
all data prior to that specific ledger may be deleted.
Additionally, the administrator may require that an RPC command be
executed to enable deletion. This is to align data deletion with local
policy.
Split out and rename STValidation
Split out and rename STBlob
Split out and rename STAccount
Split out STPathSet
Split STVector256 and move UintTypes to protocol/
Rename to STBase
Rename to STLedgerEntry
Rename to SOTemplate
Rename to STTx
Remove obsolete AgedHistory
Remove types.h and add missing includes
Remove unnecessary includes in app.h
Remove unnecessary includes in app.h
Remove include app.h from app1.cpp
* Use signal_set as cross platform way of handling SIGINT
* Remove polling on main thread for shutdown.
* Add extra logging for received signal.
* Clean up exit handling on error in setup routines.
* Reuse isStopped() from Stoppable for status (could be isStopping() instead).
* Ctrl-C should now work for standalone mode as well on Windows.
Also small fixes to Resolver:
* Add Resolver prefix to logging.
* Fix AsyncObject::removeReference() logic.
* Fix work remaining logic.
When the ServerHandler is constructed before the Overlay, an incoming
connection received after the server's listening ports have been opened
but before the Overlay object has been created causes a crash.
* New src/ripple/crypto and src/ripple/protocol directories
* Merged src/ripple/common into src/ripple/basics
* Move resource/api files up a level
* Add headers for "include what you use"
* Normalized include guards
* Renamed to JsonFields.h
* Remove obsolete files
* Remove net.h unity header
* Remove resource.h unity header
* Removed some deprecated unity includes